kewiiNNN Posted February 19, 2015 Posted February 19, 2015 how to change this script so cars will spawn with custom handling? like i paste the code of a handling somewhere? local cars = { {429}, {402}, {541}, {415}, {480}, {562}, {587}, {565}, {411}, {559}, {603}, {560}, {506}, {451}, {558}, {555}, {477} } carmarker = createMarker( -2670.2495117188,632.93334960938,13.5, "cylinder", 1.5, 0, 0, 255, 210, root ) createBlipAttachedTo(carmarker,25) theVehicle = {} function carmarkerhit(hitElement) if isElement(theVehicle[hitElement]) then return destroyElement(theVehicle[hitElement]) end if getElementType(hitElement) == "player" and not isPedInVehicle(hitElement) then randomcar = math.random(#cars) carid = cars[randomcar][1] theVehicle[hitElement] = createVehicle(carid, -2674.5383300781,630.00115966797,13.862801551819, 0, 0, 90) warpPedIntoVehicle(hitElement,theVehicle[hitElement]) end end addEventHandler("onMarkerHit", carmarker, carmarkerhit)
JR10 Posted February 19, 2015 Posted February 19, 2015 You can use setVehicleHandling on theVehicle[hitElement] just below createVehicle. setVehicleHandling
kewiiNNN Posted February 19, 2015 Author Posted February 19, 2015 i want to paste code like this 1040.0 4000.1 1.3 0.0 0.1 -0.8 75 0.70 0.80 0.47 5 400.0 65.0 5.0 R P 8.0 0.45 0 65.0 1.4 0.15 0.0 0.20 -0.04 0.6 0.4 0.80 0.10 35000 40002800 200000 0 2 0 not like i have to change that all cause i dont know how much is mass and that stuff
JR10 Posted February 19, 2015 Posted February 19, 2015 This might help: http://www.gtamodding.com/wiki/Handling ... an_Andreas
JR10 Posted February 19, 2015 Posted February 19, 2015 Check this out: https://wiki.multitheftauto.com/wiki/Handling.cfg There is instructions on how to load a custom handling.cfg, you can also edit it so that it converts your line into several setVehicleHandling funcitons. My bad, I should have suggested it first.
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