Jump to content

Little problem


franku

Recommended Posts

Your code checks if the teams exist, but does not check which one the player is in. You need getPlayerTeam for that.

addEventHandler( "onPlayerWasted", getRootElement( ), function( ) 
local team = getPlayerTeam(source) 
local ballassT = getTeamFromName("The Ballas") 
local groT = getTeamFromName("Grove Street Families") 
    if (team == groT) then 
        spawnPlayer (source, 3190.1435546875, -1885.5627441406, 24.918750762939) 
                setPlayerSkin (source, 106 ) 
        giveWeapon(source, 31, 1000) 
        giveWeapon(source, 34, 1000) 
        giveWeapon(source, 17, 1000) 
        giveWeapon(source, 24, 1000) 
    elseif (team == ballassT) then 
                spawnPlayer (source, 3217.451171875, -1917.2902832031, 30.864063262939) 
                setPlayerSkin ( source, 104 ) 
        giveWeapon(source, 31, 1000) 
        giveWeapon(source, 34, 1000) 
        giveWeapon(source, 17, 1000) 
        giveWeapon(source, 24, 1000) 
    end 
end) 

Another way would be to use getTeamName(getPlayerTeam(source)) == "The Ballas"

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...