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Zombie Mode


kewiiNNN

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Posted

Well, examples, examples ... You've to learn Lua basics first to start scripting. You can't live on examples if you hardly want to start code your own scripts.

Posted

how to change this to zombies can spawn in here

safecol = createColCuboid ( 95.974617004395, 1751.3895263672, 17.640625, 255, 255, 255 ) 
safeZoneRadar = createRadarArea ( 95.974617004395, 1751.3895263672, 255, 255, 255, 255, 255 ) 
setElementData (safeZoneRadar, "zombieProof", true) 
  
  
function enterZone(hitPlayer,thePlayer) 
local skin = getElementModel (hitPlayer) 
      if ( skin == 287 ) then 
    toggleControl (hitPlayer, "fire", true ) 
    toggleControl (hitPlayer, "aim_weapon", true) 
    toggleControl (hitPlayer, "vehicle_fire", true) 
    outputChatBox("You message here example: you entering the area 69.", hitPlayer, 0, 255, 0) 
       else 
         killPed (hitPlayer) 
end 
end 
addEventHandler( "onColShapeHit", safecol, enterZone ) 
  
function leaveZone(hitPlayer,thePlayer) 
local skin = getElementModel (hitPlayer) 
    toggleControl (hitPlayer, "fire", true) 
    toggleControl (hitPlayer, "aim_weapon", true) 
    toggleControl (hitPlayer, "vehicle_fire", true) 
    outputChatBox("You message here example: you out the area 69", hitPlayer, 255, 0, 0) 
 if not ( skin == 287 )  then 
  killPed (hitPlayer) 
end 
end 
addEventHandler( "onColShapeLeave", safecol, leaveZone ) 

Posted

There is an exported function called createZombie in the zombies resource, use it.

exports.zombies:createZombie ( x, y, z, rot, skin, interior, dimension ) 

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