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[Question] Weapons Sound


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Posted

i know that, i meant, i want the real sound of the weapon stops when

the player is shooting, and the custom sound start, so you can't hear the real sound

of the weapon, only custom sounds.

Posted
function disableSounds() 
setAmbientSoundEnabled( "gunfire", false ) 
setWorldSoundEnabled ( 5, false) 
end 
addEventHandler("onClientResourceStart",resourceRoot,disableSounds) 

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