neves768 Posted February 11, 2015 Share Posted February 11, 2015 (Code by Justus). function saveClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) and ( getElementModel(source) == 0 ) then local texture = {} local model = {} for i=0, 17, 1 do local clothesTexture, clothesModel = getPedClothes(source, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local allTextures = table.concat(texture, ",") local allModels = table.concat(model, ",") outputChatBox(allModels) setAccountData(account, "Clothessaver:Texture", allTextures) setAccountData(account, "Clothessaver:Model", allModels) texture = {} model = {} end end addEventHandler("onPlayerQuit", getRootElement(), saveClothes) addEventHandler("onClientResourceStop", getRootElement(), saveClothes) When i execute a command to save: outputChatBox(allModels) return only 4 values, but don't save the 4 values and others clothes types. How to solve? Resolved Link to comment
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