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fixed


fsdfdsf

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addEventHandler ( "onResourceStart", resourceRoot, function () 
    for _, player in ipairs(getElementsByType("player")) do 
    spawnPlayer (player, 3242.27734375, -1901.7502441406, 24.918750762939) 
  end 
end) 
  
addEventHandler("onPlayerSpawn", getRootElement(), function () 
    giveWeapon(source, 31, 200) 
end) 
  

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