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Real tank speed script


Xwad

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this?

function equalTwoRandomPlayersVelocity()

if getPlayerCount() < 2 then -- If there's only one player (or no players) this doesn't make sense

return false

end

local randomPlayer1, randomPlayer2 = getRandomPlayer(), getRandomPlayer() -- Get two random players

while randomPlayer1 == randomPlayer2 do -- Make sure the two players are different

randomPlayer2 = getRandomPlayer()

end

local speedx, speedy, speedz = getElementVelocity (randomPlayer1) -- Get the velocity of the first random player

setElementVelocity(randomPlayer2, speedx, speedy, speedz) -- Copy that velocity to the second random player

outputChatBox("Now " .. getPlayerName(randomPlayer2) .. " runs as fast as " .. getPlayerName(randomPlayer1) .. "!", root, 255, 128, 0)

return true

end

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is it so good?xD

function equalTwoRandomVehiclesVelocity()

if getVehicleCount() < 2 then -- If there's only one player (or no players) this doesn't make sense

return false

end

local randomVehicle1, randomVehicle2 = getRandomVehicle(), getRandomVehicle() -- Get two random players

while randomVehicle1 == randomVehicle2 do -- Make sure the two players are different

randomVehicle2 = getRandomPlayer()

end

local speedx, speedy, speedz = getElementVelocity (randomVehicle1) -- Get the velocity of the first random player

setElementVelocity(randomVehicle2, speedx, speedy, speedz) -- Copy that velocity to the second random player

outputChatBox("Now " .. getVehicleName(randomVehicle2) .. " runs as fast as " .. getVehicleName(randomVehiclePlayer1) .. "!", root, 255, 128, 0)

return true

end

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