orcun99 Posted January 29, 2015 Posted January 29, 2015 http://i.hizliresim.com/pm3QON.png Line100: local copAmmo = getPedTotalAmmo(attacker, true) Line114: setTimer (giveWeapon, 5000, 1, attacker, 23, copAmmo - 1, false) pls help me
Mr_Moose Posted January 29, 2015 Posted January 29, 2015 That function expected a number but you added a boolean instead, just change it to a number. Are you btw allowed to use WSS police system?
orcun99 Posted January 29, 2015 Author Posted January 29, 2015 (edited) yes I buy this script Needs to Change Where Edited January 29, 2015 by Guest
orcun99 Posted January 29, 2015 Author Posted January 29, 2015 Still Not Working jail server lua 77: local jailTime = crimWanted * 6 Line100: local copAmmo = getPedTotalAmmo(attacker, false) Line114: setTimer (giveWeapon, 5000, 1, attacker, 23, copAmmo - 1, false) http://i.hizliresim.com/89J4N7.png
TAPL Posted January 29, 2015 Posted January 29, 2015 Its need integer number of the weapon slot, not boolean!
orcun99 Posted January 29, 2015 Author Posted January 29, 2015 I do not understand you correct the line addEventHandler ("tasePlayer", root, function(attacker) local nCop = getPlayerName(attacker) local nCrim = getPlayerName(source) local copAmmo = getPedTotalAmmo(attacker, true) if not getInJail(source) then setElementData(source,"taser.taseranimation",true) setElementFrozen(source, true) setPedAnimation(source, "CRACK", "crckidle2", -1, true, true, false, false) toggleControl(source, "Next Weapon", false) toggleControl(source, "Previous Weapon", false) toggleControl(source, "Fire", false) setTimer(function(player) if isElement(player) then setElementFrozen(player, false) setPedAnimation(player) toggleControl(player, "Next Weapon", true) toggleControl(player, "Previous Weapon", true) toggleControl(player, "Fire", true) end end, 3000, 1, source) exports.xxxcommands:sendMessage("You tased " .. nCrim .. " and will have to wait 5 seconds for the taser to re-charge.", 220, 220, 220, attacker) exports.xxxcommands:sendMessage("You have been tased by " .. nCop .. "." , 255, 255, 0, source) takeWeapon(attacker, 23) giveWeapon(attacker, 3, 1, true) if copAmmo ~= 0 then setTimer (giveWeapon, 5000, 1, attacker, 23, copAmmo - 1, false) end end end )
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