ZeyadGTX Posted January 30, 2015 Author Share Posted January 30, 2015 See levelUpTable = { [0] = "100", [1] = "200", [2] = "800", [3] = "1600" } function levelRequired() local XP = getElementData(localPlayer, "EXP") local LV = getElementData(localPlayer, "LV") dxDrawText("LV: "..LV.." XP: "..XP.."/"..levelUpTable[LV], sWidth*(900/1280), sHeight*(689/720), sWidth*(621/1280), sHeight*(715/720), tocolor(255, 255, 255, 255), (0.8/1280)*sWidth,(0.8/720)*sHeight,"bankgothic", "left", "top", false, false, true, true, false) end addEventHandler("onClientRender",root,levelRequired) Link to comment
Pierce Posted January 30, 2015 Share Posted January 30, 2015 after tocolor argument in dxDrawText you used twice numbers and it can only go once remove one of those calculations and it will draw the text fine Link to comment
ZeyadGTX Posted January 30, 2015 Author Share Posted January 30, 2015 after tocolor argument in dxDrawText you used twice numbers and it can only go onceremove one of those calculations and it will draw the text fine btw i use this Function to draw my texts in my hud and it works Link to comment
ZeyadGTX Posted January 30, 2015 Author Share Posted January 30, 2015 You mean like this : dxDrawText("LV: "..LV.." XP: "..XP.."/"..levelUpTable[LV], sWidth*(400/1280), sHeight*(500/720), sWidth*(621/1280), sHeight*(715/720), tocolor(0, 0, 0, 255), (0.8/1280)*sWidth,(0.8/720)*sHeight,"bankgothic", "left", "top", false, false, true, true, false) Link to comment
Pierce Posted January 30, 2015 Share Posted January 30, 2015 Please look down at wiki the function dxDrawText or simply click on that red text on this forum and read it's arguments. here is your explained mistake if you read the wiki, you can see that after color argument scale is next which is a number and after scale is font argument which is a string now here is part where you are wrong tocolor(255, 255, 255, 255), (0.8/1280)*sWidth, -> (0.8/720)*sHeight, -- you have that thing on right side instead of "bankgothic", so just delete it and it should draw the text Link to comment
ZeyadGTX Posted January 30, 2015 Author Share Posted January 30, 2015 dxDrawText("LV: "..LV.." XP: "..XP.."/"..levelUpTable[LV], sWidth*(400/1280), sHeight*(500/720), sWidth*(621/1280), sHeight*(715/720), tocolor(255, 0, 0, 255), (0.8/1280)*sWidth,(0.8/720)*sHeight,"left", "top", false, false, true, true, false) Link to comment
Pierce Posted January 30, 2015 Share Posted January 30, 2015 omg no dxDrawText("LV: "..LV.." XP: "..XP.."/"..levelUpTable[LV], sWidth*(400/1280), sHeight*(500/720), sWidth*(621/1280), sHeight*(715/720), tocolor(255, 0, 0, 255), (0.8/720)*sHeight, "bankgothic", "left", "top", false, false, true, true, false) Link to comment
ZeyadGTX Posted January 30, 2015 Author Share Posted January 30, 2015 ahh same problem not working anyway fuck this idea i started to get bored levelUpTable = { -- required experience to level up,e.g if someone is level 1 he would need 500 xp to level up [0] = "100", [1] = "500", [2] = "1000", [3] = "2000" } function levelRequired() local XP = getElementData(localPlayer,"EXP") local LV = getElementData(localPlayer,"LV") dxDrawText("LV: "..LV.." XP: "..XP.."/"..levelUpTable[LV], sWidth*(400/1280), sHeight*(500/720), sWidth*(621/1280), sHeight*(715/720), tocolor(255, 0, 0, 255), (0.8/720)*sHeight, "bankgothic", "left", "top", false, false, true, true, false) end addEventHandler("onClientRender",root,levelRequired) Link to comment
Pierce Posted January 30, 2015 Share Posted January 30, 2015 any errors?what is your level and experience? Link to comment
-.Paradox.- Posted January 30, 2015 Share Posted January 30, 2015 any errors?what is your level and experience? He is using the bugged version that i have made along time ago Link to comment
ZeyadGTX Posted January 30, 2015 Author Share Posted January 30, 2015 any errors?what is your level and experience? He is using the bugged version that i have made along time ago I edited it and made it like Groam once There is no Errors in debug Link to comment
ALw7sH Posted January 31, 2015 Share Posted January 31, 2015 DELETE sorry i didn't saw that already someone told him what i wrote Link to comment
ALw7sH Posted January 31, 2015 Share Posted January 31, 2015 ahh same problem not working anyway this idea i started to get bored levelUpTable = { -- required experience to level up,e.g if someone is level 1 he would need 500 xp to level up [0] = "100", [1] = "500", [2] = "1000", [3] = "2000" } function levelRequired() local XP = getElementData(localPlayer,"EXP") local LV = getElementData(localPlayer,"LV") dxDrawText("LV: "..LV.." XP: "..XP.."/"..levelUpTable[LV], sWidth*(400/1280), sHeight*(500/720), sWidth*(621/1280), sHeight*(715/720), tocolor(255, 0, 0, 255), (0.8/720)*sHeight, "bankgothic", "left", "top", false, false, true, true, false) end addEventHandler("onClientRender",root,levelRequired) it works fine are you sure the player LV data doesn't return false ? Link to comment
ALw7sH Posted January 31, 2015 Share Posted January 31, 2015 YES if you mean yes the player LV data doesn't return false the problem isn't from the code because its work fine for me setElementData(root,'EXP',50) setElementData(root,'LV',3) levelUpTable = { -- required experience to level up,e.g if someone is level 1 he would need 500 xp to level up [0] = "100", [1] = "500", [2] = "1000", [3] = "2000" } function levelRequired() local XP = getElementData(localPlayer,"EXP") local LV = getElementData(localPlayer,"LV") dxDrawText("LV: "..LV.." XP: "..XP.."/"..levelUpTable[LV], 0, 0, sWidth, sHeight, tocolor(255, 0, 0, 255), (0.8/720)*sHeight, "bankgothic", "center", "center", false, false, true, true, false) end addEventHandler("onClientRender",root,levelRequired) try it to be sure that the problem not from ur code ( i just add 2 lines to test it ) Link to comment
ZeyadGTX Posted January 31, 2015 Author Share Posted January 31, 2015 Server side function win(ammo, killer, weapon, bodypart) if (killer and getElementType(killer) == "player" and killer ~= source) then local H = getElementData(killer, "EXP") or 0 local S = getElementData(killer, "LV") or 0 local killer1 = getPlayerName(killer) local noob = getPlayerName(source) local experience = math.random(25, 100) setElementData(killer, "EXP", tonumber(H)+experience) local H = tonumber(H) + experience triggerClientEvent(killer, "onTestExp", killer, experience) if (tonumber(H) >= 100 and tonumber(H) <=400) then setElementData(killer, "LV", 1) setElementData(killer, "experience.rank", "Private") elseif (tonumber(H) >= 401 and tonumber(H) <=600) then setElementData(killer, "LV", 2) elseif (tonumber(H) >= 601 and tonumber(H) <=800) then setElementData(killer, "LV", 3) elseif (tonumber(H) >= 801 and tonumber(H) <=1000) then setElementData(killer, "LV", 4) end end end addEventHandler( "onPlayerWasted", getRootElement(), win) function onLogin (_,account) setElementData(source, "LV", getAccountData(account, "LV") or "0") setElementData(source, "EXP", getAccountData(account, "EEXP") or "0") setElementData(source, "player.key", getAccountData(account, "player.key") or "Guest") setElementData(source, "experience.rank", getAccountData(account, "experience.rank") or "Guest") end addEventHandler ("onPlayerLogin", root, onLogin) function onLogout (_,account) setElementData(source, "LV", 0) setElementData(source, "EXP", 0) setElementData(source, "experience.rank", "Newbie") setElementData(source, "player.key", "Guest") end addEventHandler ("onPlayerLogout", root, onLogout) function saveData(thePlayer, theAccount) local theAccount = getPlayerAccount(source) if (theAccount and not isGuestAccount(theAccount)) then setAccountData (theAccount, "LV", getElementData(thePlayer, "LV")) setAccountData (theAccount, "EEXP", getElementData(thePlayer, "EXP")) setAccountData (theAccount, "experience.rank", getElementData(thePlayer, "experience.rank")) setAccountData (theAccount, "player.key", getElementData(thePlayer, "player.key")) end end addEventHandler ("onPlayerQuit", root, function () saveData(source, getPlayerAccount(source)) end) addEventHandler ("onPlayerLogout", root, function () saveData(source, getPlayerAccount(source)) end) --addEventHandler ("onPlayerLogout", root, function (prev) saveData(source, prev) end) addCommandHandler ( "setxp", function ( thePlayer, _, who, EXP ) if getElementData(thePlayer, "player.key") == "Zeyad" then if ( who ) then local EXP = tonumber (EXP) or 0 local ThePlayer = getPlayerFromParticalName ( who ) if ( ThePlayer ) then setElementData( ThePlayer,"EXP",EXP ) outputChatBox("Your XP has been set to "..EXP, ThePlayer, 255, 0, 0, true) else outputChatBox("Couldn't find '"..who.."'", thePlayer, 255, 0, 0, true) end else outputChatBox("Couldn't find '"..who.."'", thePlayer, 255, 0, 0, true) end end end ) function getPlayerFromParticalName(thePlayerName) local thePlayer = getPlayerFromName(thePlayerName) if thePlayer then return thePlayer end for _,thePlayer in ipairs(getElementsByType("player")) do if string.find(string.gsub(getPlayerName(thePlayer):lower(),"#%x%x%x%x%x%x", ""), thePlayerName:lower(), 1, true) then return thePlayer end end return false end function outputChange(dataName,oldValue) if getElementType(source) == "player" and dataName == "experience.rank" and oldValue then local newValue = getElementData(source,dataName) outputChatBox("Congratulations ! Your rank is #FFFFFF'"..tostring(newValue).."'",source, 255, 0, 0, true) triggerClientEvent(source, "onClientRankUp", source) end end addEventHandler("onElementDataChange",getRootElement(),outputChange) addEventHandler("onPlayerLogin", root, function(_, account) if not getAccountData(account, "player.key") then setElementData(source, "player.key", getAccountName(account)) setAccountData(account, "player.key", getElementData(source, "player.key")) else end end) addEvent("addToTeam", true) addEventHandler("addToTeam", root, function (playername, teamname) local player = getPlayerFromName(playername or "") local team = getTeamFromName(teamname or "") if player and team then local r, g, b = getTeamColor ( team ) setPlayerTeam(player, team) setPlayerNametagColor ( player, r, g, b ) outputChatBox("You've been added to #FFFFFF"..getTeamName(team).."#006400", player, 255, 0, 0, true) end end) addEvent("kickFromTeam", true) addEventHandler("kickFromTeam", root, function (playername, teamname) local player = getPlayerFromName(playername or "") local team = getTeamFromName(teamname or "") if player and team then local red, green, blue = math.random (50, 255), math.random (50, 255), math.random (50, 255) setPlayerTeam(player, nil) setPlayerNametagColor(player, red, green, blue) outputChatBox("You've been kicked from #FFFFFF"..getTeamName(team).."#FF0000.", player, 255, 0, 0, true) end end) addEvent("promotePlayer",true) addEventHandler("promotePlayer",root, function(playername, rank) local player = getPlayerFromName(playername or "") if player then if rank then setElementData(player, "clan.rank", rank) outputChatBox("You Have Been promoted To A #FFFFFF"..tostring(rank), player, 255, 0, 0, true) end end end) addEvent("DemotePlayer",true) addEventHandler("DemotePlayer",root, function(playername, rank) local player = getPlayerFromName(playername or "") if player then if rank then setElementData(player, "clan.rank", rank) outputChatBox("You Have Been Demoted To A #FFFFFF"..tostring(rank), player, 255, 0, 0, true) end end end) function loopFix( thePlayer, _, who, lossp ) if getElementData(thePlayer, "player.key") == "Zeyad" then if ( who ) then local LossC = tonumber (lossp) or 0 local ThePlayer = getPlayerFromParticalName ( who ) if ( ThePlayer ) then setElementData( ThePlayer,"EXP",LossC ) end end end end addCommandHandler ( "fixbug", loopFix) function getPlayerFromParticalName(thePlayerName) local thePlayer = getPlayerFromName(thePlayerName) if thePlayer then return thePlayer end for _,thePlayer in ipairs(getElementsByType("player")) do if string.find(string.gsub(getPlayerName(thePlayer):lower(),"#%x%x%x%x%x%x", ""), thePlayerName:lower(), 1, true) then return thePlayer end end return false end Link to comment
ZeyadGTX Posted January 31, 2015 Author Share Posted January 31, 2015 YES if you mean yes the player LV data doesn't return false the problem isn't from the code because its work fine for me setElementData(root,'EXP',50) setElementData(root,'LV',3) levelUpTable = { -- required experience to level up,e.g if someone is level 1 he would need 500 xp to level up [0] = "100", [1] = "500", [2] = "1000", [3] = "2000" } function levelRequired() local XP = getElementData(localPlayer,"EXP") local LV = getElementData(localPlayer,"LV") dxDrawText("LV: "..LV.." XP: "..XP.."/"..levelUpTable[LV], 0, 0, sWidth, sHeight, tocolor(255, 0, 0, 255), (0.8/720)*sHeight, "bankgothic", "center", "center", false, false, true, true, false) end addEventHandler("onClientRender",root,levelRequired) try it to be sure that the problem not from ur code ( i just add 2 lines to test it ) The player XP sets to 50 and his level is 3 when the player joins that means that it works but what's wrong !! Link to comment
xScatta Posted February 6, 2015 Share Posted February 6, 2015 @Nina scale: the size of the text.scale: can (optionally) be specified as two floats. i.e. scaleX, scaleY This is from wiki. dxDrawText Link to comment
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