MaRcell Posted January 27, 2015 Share Posted January 27, 2015 Bom eu criei Um pickup de info quando o player chegar no pickup ia abrir um rectangle nele e dentro do rectangle um dxdraw text falando algumas coisas so que no meu script so cria o pickup mas nada nfoz = createPickup(2796.53076, -1549.46838, 10.92188,3,1239) local x,y = guiGetScreenSize() local Text = "Bem vindo a galocura" dxDrawRectangle ( x/18, y/3, x/3.5, y/3, tocolor ( 0, 0, 0, 180 ) ) dxDrawText ( "BEM VIDO A GALOCURA", x/6.5, y/3, x, y, tocolor ( 255, 255, 255, 255 ), 0.8, "default-bold" ) addEventHandler("onClientPickupHit", infoz, function (player,matchingDimension) if player == localPlayer and matchingDimension then lastInfoPickupHit = getTickCount()+5000 if not pickupInfoHandler then pickupInfoHandler = true addEventHandler("onClientRender", root, drawStuff) end end end) Link to comment
n3wage Posted January 27, 2015 Share Posted January 27, 2015 funções dx precisam de um evento render para funcionarem; dxDrawRectangle ( x/18, y/3, x/3.5, y/3, tocolor ( 0, 0, 0, 180 ) ) dxDrawText ( "BEM VIDO A GALOCURA", x/6.5, y/3, x, y, tocolor ( 255, 255, 255, 255 ), 0.8, "default-bold" ) -- Aqui você esta chamando a função no nada, sem eventos .. (n vai funcionar ) --[...] if not pickupInfoHandler then pickupInfoHandler = true addEventHandler("onClientRender", root, drawStuff) -- /\ aqui você adiciona o evento onClientRender a funcao drawStuff ( q n existe ) --[...] Tente assim : infoz = createPickup(2796.53076, -1549.46838, 10.92188,3,1239) -- imaginei q a variavel fosse 'infoz' (tava errada) local x,y = guiGetScreenSize() local Text = "Bem vindo a galocura" addEventHandler("onClientPickupHit", infoz, function (player,matchingDimension) if player == localPlayer and matchingDimension then lastInfoPickupHit = getTickCount()+5000 if not pickupInfoHandler then pickupInfoHandler = true addEventHandler("onClientRender", root, drawStuff) end end end) function drawStuff ( ) -- funcao drawStuff ( para parar ela use removeEventHandler ) dxDrawRectangle ( x/18, y/3, x/3.5, y/3, tocolor ( 0, 0, 0, 180 ) ) dxDrawText ( Text, x/6.5, y/3, x, y, tocolor ( 255, 255, 255, 255 ), 0.8, "default-bold" ) end Link to comment
Stanley Sathler Posted January 29, 2015 Share Posted January 29, 2015 Você é atleticano, então não merece ajuda... Conseguiu resolver? Link to comment
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