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[Ayuda] Slothbot y Zombies


Platin

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Hola a todos, nuevamente requiero vuestra ayuda. Como algunos saben, estuve jugando con slothbot y tenía pensado hacerme unos "MataZombies", el tema es que estos "MataZombies" no matan Zombies si no les dan en la cabeza.

¿Alguna idea de como solucionarlo?

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teamStaff = getTeamFromName ("Staff") 
teamSobrevivientes = getTeamFromName ("Sobrevivientes") 
setTeamFriendlyFire ( teamStaff, false ) 
  
function bot1() 
    bots1 = exports.Slothbot:spawnBot (2921, -2051, 4, 0, 285, 0, 0, teamSobrevivientes, 31, "chasing", true ) 
end 
addEventHandler ( "onResourceStart", getResourceRootElement(), bot1 ) 
  
function bot2() 
    bots2 = exports.Slothbot:spawnBot (2900, -2053, 4, 0, 115, 0, 0, teamSobrevivientes, 31, "chasing", true ) 
end 
addEventHandler ( "onResourceStart", getResourceRootElement(), bot2 ) 
  
function bot1haveteam() 
    exports.Slothbot:getBotTeam (bots1) 
    if exports.Slothbot:getBotTeam(false) then 
        outputChatBox ( "Bots no tener equipo" ) 
    else 
        outputChatBox ( "Bots tener equipo" ) 
    end 
end 
addCommandHandler("team", bot1haveteam) 
  
function weaponParty() 
    exports.Slothbot:setBotWeapon(bots1, 25) 
    exports.Slothbot:setBotWeapon(bots2, 25) 
end 
addCommandHandler("arma", weaponParty) 

Obviamente no. Creo y solo creo que es algo del zombies, ya que como entre ellos se pegan, debe de haber alguna funcion que haga que si un bot le pega solo le puede hacer daño en la cabeza.

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prueba con esto haci los zombies no lo atacaran

pero no estoy seguro de que el bot no ataque a los zombies

function bot1() 
    bots1 = exports.Slothbot:spawnBot (2921, -2051, 4, 0, 285, 0, 0, teamSobrevivientes, 31, "chasing", true ) 
  setElementData(bots1, "zombie", true) 
end 
addEventHandler ( "onResourceStart", getResourceRootElement(), bot1 ) 
  

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te refieres a que los bots ataquen a los zombies les bajen vida pero que no le den en la cabesa

mm creo que que no le den en la cabesa es imposiblee pero se puede hacer que cuando les den en la cabesa sea como un golpe normal y no les haga heashot

No, no me refiero a eso. Quiero los bots ataquen a los zombies y en cualquier parte del cuerpo que le den, le saquen vida, ya que solo si le dan en la cabeza le sacan tal y como estan.

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Necesitamos el código de slothbot, de nada nos sirven las exports.

Supongo que el del Zombie, es largo el jodido.

Client:

myZombies = { } 
helmetzombies = { 27, 51, 52, 99, 27, 137, 153, 167, 205, 260, 277, 278, 279, 284, 285 }
resourceRoot = getResourceRootElement()
 
--FORCES ZOMBIES TO MOVE ALONG AFTER THEIR TARGET PLAYER DIES
function playerdead ()
    setTimer ( Zomb_release, 4000, 1 )
end
addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), playerdead )
 
function Zomb_release ()
    for k, ped in pairs( myZombies ) do
        if (isElement(ped)) then
            if (getElementData (ped, "zombie") == true) then
                setElementData ( ped, "target", nil )
                setElementData ( ped, "status", "idle" )
                table.remove(myZombies,k)
            end
        end
    end
end
 
--REMOVES A ZOMBIE FROM INFLUENCE AFTER ITS KILLED
function pedkilled ( killer, weapon, bodypart )
    if (getElementData (source, "zombie") == true) and (getElementData (source, "status") ~= "dead" ) then
        setElementData ( source, "target", nil )
        setElementData ( source, "status", "dead" )
    end
end
addEventHandler ( "onClientPedWasted", getRootElement(), pedkilled )
 
--THIS CHECKS ALL ZOMBIES EVERY SECOND TO SEE IF THEY ARE IN SIGHT
function zombie_check ()
    if (getElementData (getLocalPlayer (), "zombie") ~= true) and ( isPedDead ( getLocalPlayer () ) == false ) then
        local zombies = getElementsByType ( "ped",getRootElement(),true )
        local Px,Py,Pz = getElementPosition( getLocalPlayer () )
        if isPedDucked ( getLocalPlayer ()) then
            local Pz = Pz-1
        end    
        for theKey,theZomb in ipairs(zombies) do
            if (isElement(theZomb)) then
                local Zx,Zy,Zz = getElementPosition( theZomb )
                if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < 45 ) then
                    if (getElementData (theZomb, "zombie") == true) then
                        if ( getElementData ( theZomb, "status" ) == "idle" ) then --CHECKS IF AN IDLE ZOMBIE IS IN SIGHT
                            local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false)
                            if (isclear == true) then
                                setElementData ( theZomb, "status", "chasing" )
                                setElementData ( theZomb, "target", getLocalPlayer() )
                                table.insert( myZombies, theZomb ) --ADDS ZOMBIE TO PLAYERS COLLECTION
                                table.remove( zombies, theKey)
                                zombieradiusalert (theZomb)
                            end
                        elseif (getElementData(theZomb,"status") == "chasing") and (getElementData(theZomb,"target") == nil) then --CHECKS IF AN AGGRESSIVE LOST ZOMBIE IS IN SIGHT
                            local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false)
                            if (isclear == true) then
                                setElementData ( theZomb, "target", getLocalPlayer() )
                                isthere = "no"
                                for k, ped in pairs( myZombies ) do
                                    if ped == theZomb then
                                        isthere = "yes"
                                    end
                                end
                                if isthere == "no" then
                                    table.insert( myZombies, theZomb ) --ADDS THE WAYWARD ZOMBIE TO THE PLAYERS COLLECTION
                                    table.remove( zombies, theKey)
                                end
                            end
                        elseif ( getElementData ( theZomb, "target" ) == getLocalPlayer() ) then --CHECKS IF AN ALREADY AGGRESSIVE ZOMBIE IS IN SIGHT
                            local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false)
                            if (isclear == false) then --IF YOUR ZOMBIE LOST YOU, MAKES IT REMEMBER YOUR LAST COORDS
                                setElementData ( theZomb, "target", nil )
                                triggerServerEvent ("onZombieLostPlayer", theZomb, oldPx, oldPy, oldPz)
                            end
                        end
                    end
                end
            end
        end
    --this second half is for checking peds and zombies
   
        local nonzombies = getElementsByType ( "ped",getRootElement(),true )
        for theKey,theZomb in ipairs(zombies) do
            if (isElement(theZomb)) then
                if (getElementData (theZomb, "zombie") == true) then
                    local Zx,Zy,Zz = getElementPosition( theZomb )
                    for theKey,theNonZomb in ipairs(nonzombies) do
                        if (getElementData (theNonZomb, "zombie") ~= true) then -- if the ped isnt a zombie
                            local Px,Py,Pz = getElementPosition( theNonZomb )
                            if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < 45 ) then
                                local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false )
                                if (isclear == true) and ( getElementHealth ( theNonZomb ) > 0) then
                                    if ( getElementData ( theZomb, "status" ) == "idle" ) then --CHECKS IF AN IDLE ZOMBIE IS IN SIGHT
                                        triggerServerEvent ("onZombieLostPlayer", theZomb, Px, Py, Pz)                                 
                                        setElementData ( theZomb, "status", "chasing" )
                                        setElementData ( theZomb, "target", theNonZomb )
                                        zombieradiusalert (theZomb)
                                    elseif ( getElementData ( theZomb, "status" ) == "chasing" ) and ( getElementData ( theZomb, "target" ) == nil) then
                                        triggerServerEvent ("onZombieLostPlayer", theZomb, Px, Py, Pz)
                                        setElementData ( theZomb, "target", theNonZomb )                                   
                                    end
                                end                
                            end    
                            if ( getElementData ( theZomb, "target" ) == theNonZomb ) then --CHECKS IF AN ALREADY AGGRESSIVE ZOMBIE IS IN SIGHT OF THE PED
                                local Px,Py,Pz = getElementPosition( theNonZomb )
                                if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < 45 ) then
                                    local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz+1, true, false, false, true, false, false, false)
                                    if (isclear == false) then --IF YOUR ZOMBIE LOST THE PED, MAKES IT REMEMBER the peds LAST COORDS
                                        triggerServerEvent ("onZombieLostPlayer", theZomb, Px, Py, Pz)                         
                                        setElementData ( theZomb, "target", nil )
                                    end
                                end
                            end
                        end
                    end
                end
            end
        end
    end
    for k, ped in pairs( myZombies ) do
        if (isElement(ped) == false) then
            table.remove( myZombies, k)
        end
    end
    oldPx,oldPy,oldPz = getElementPosition( getLocalPlayer () )
end
 
 
--INITAL SETUP
 
function clientsetupstarter(startedresource)
    if startedresource == getThisResource() then
        setTimer ( clientsetup, 1234, 1)
        MainClientTimer1 = setTimer ( zombie_check, 1000, 0)  --STARTS THE TIMER TO CHECK FOR ZOMBIES
    end
end
addEventHandler("onClientResourceStart", getRootElement(), clientsetupstarter)
 
function clientsetup()
    oldPx,oldPy,oldPz = getElementPosition( getLocalPlayer () )
    throatcol = createColSphere ( 0, 0, 0, .3)
    woodpic = guiCreateStaticImage( .65, .06, .1, .12, "zombiewood.png", true )
    guiSetVisible ( woodpic, false )
 
--ALL ZOMBIES STFU
    local zombies = getElementsByType ( "ped" )
    for theKey,theZomb in ipairs(zombies) do
        if (isElement(theZomb)) then
            if (getElementData (theZomb, "zombie") == true) then
                setPedVoice(theZomb, "PED_TYPE_DISABLED")
            end
        end
    end
   
--SKIN REPLACEMENTS
    local skin = engineLoadTXD ( "skins/13.txd" ) --bleedin eyes 31 by Slothman
    engineImportTXD ( skin, 13 )
    local skin = engineLoadTXD ( "skins/22.txd" ) -- slashed 12 by Wall-E
    engineImportTXD ( skin, 22 )   
    local skin = engineLoadTXD ( "skins/56.txd" ) --young and blue by Slothman
    engineImportTXD ( skin, 56 )
    local skin = engineLoadTXD ( "skins/67.txd" ) -- slit r* employee
    engineImportTXD ( skin, 67 )
    local skin = engineLoadTXD ( "skins/68.txd" ) -- shredded preist by Deixell
    engineImportTXD ( skin, 68 )
    local skin = engineLoadTXD ( "skins/69.txd" ) --bleedin eyes in denim by Capitanazop
    engineImportTXD ( skin, 69 )
    local skin = engineLoadTXD ( "skins/70.txd" ) --ultra gory scientist by 50p
    engineImportTXD ( skin, 70 )
    local skin = engineLoadTXD ( "skins/84.txd" ) --guitar wolf (nonzombie) by Slothman
    engineImportTXD ( skin, 84 )
    local skin = engineLoadTXD ( "skins/92.txd" ) -- peeled flesh by xbost
    engineImportTXD ( skin, 92 )
    local skin = engineLoadTXD ( "skins/97.txd" ) -- easterboy by Slothman
    engineImportTXD ( skin, 97 )
    local skin = engineLoadTXD ( "skins/105.txd" ) --Scarred Grove Gangster by Wall-E
    engineImportTXD ( skin, 105 )
    local skin = engineLoadTXD ( "skins/107.txd" ) --ripped and slashed grove by Wall-E
    engineImportTXD ( skin, 107 )
    local skin = engineLoadTXD ( "skins/108.txd" ) -- skeleton thug by Deixell
    engineImportTXD ( skin, 108 )
    local skin = engineLoadTXD ( "skins/111.txd" ) --Frank West from dead rising (nonzombie) by Slothman
    engineImportTXD ( skin, 111 )
    local skin = engineLoadTXD ( "skins/126.txd" ) -- bullet ridden wiseguy by Slothman
    engineImportTXD ( skin, 126 )
    local skin = engineLoadTXD ( "skins/127.txd" ) --flyboy from dawn of the dead by Slothman
    engineImportTXD ( skin, 127 )
    local skin = engineLoadTXD ( "skins/128.txd" ) --holy native by Slothman
    engineImportTXD ( skin, 128 )
    local skin = engineLoadTXD ( "skins/152.txd" ) --bitten schoolgirl by Slothman
    engineImportTXD ( skin, 152 )
    local skin = engineLoadTXD ( "skins/162.txd" ) --shirtless redneck by Slothman
    engineImportTXD ( skin, 162 )
    local skin = engineLoadTXD ( "skins/167.txd" ) --dead chickenman by 50p
    engineImportTXD ( skin, 167 )
    local skin = engineLoadTXD ( "skins/188.txd" ) --burnt greenshirt by Slothman
    engineImportTXD ( skin, 188 )
    local skin = engineLoadTXD ( "skins/192.txd" ) --Alice from resident evil (nonzombie) by Slothman
    engineImportTXD ( skin, 192 )
    local skin = engineLoadTXD ( "skins/195.txd" ) --bloody ex by Slothman
    engineImportTXD ( skin, 195 )
    local skin = engineLoadTXD ( "skins/206.txd" ) -- faceless zombie by Slothman
    engineImportTXD ( skin, 206 )
    local skin = engineLoadTXD ( "skins/209.txd" ) --Noodle vendor by 50p
    engineImportTXD ( skin, 209 )
    local skin = engineLoadTXD ( "skins/212.txd" ) --brainy hobo by Slothman
    engineImportTXD ( skin, 212 )
    local skin = engineLoadTXD ( "skins/229.txd" ) --infected tourist by Slothman
    engineImportTXD ( skin, 229 )
    local skin = engineLoadTXD ( "skins/230.txd" ) --will work for brains hobo by Slothman
    engineImportTXD ( skin, 230 )
    local skin = engineLoadTXD ( "skins/258.txd" ) --bloody sided suburbanite by Slothman
    engineImportTXD ( skin, 258 )
    local skin = engineLoadTXD ( "skins/264.txd" ) --scary clown by 50p
    engineImportTXD ( skin, 264 )
    local skin = engineLoadTXD ( "skins/274.txd" ) --Ash Williams (nonzombie) by Slothman
    engineImportTXD ( skin, 274 )
    local skin = engineLoadTXD ( "skins/277.txd" ) -- gutted firefighter by Wall-E
    engineImportTXD ( skin, 277 )
    local skin = engineLoadTXD ( "skins/280.txd" ) --infected cop by Lordy
    engineImportTXD ( skin, 280 )
    local skin = engineLoadTXD ( "skins/287.txd" ) --torn army by Deixell
    engineImportTXD ( skin, 287 )
end
 
--UPDATES PLAYERS COUNT OF AGGRESIVE ZOMBIES
addEventHandler ( "onClientElementDataChange", getRootElement(),
function ( dataName )
    if getElementType ( source ) == "ped" and dataName == "status" then
        local thestatus = (getElementData ( source, "status" ))
        if (thestatus == "idle") or (thestatus == "dead") then     
            for k, ped in pairs( myZombies ) do
                if ped == source and (getElementData (ped, "zombie") == true) then
                    setElementData ( ped, "target", nil )
                    table.remove( myZombies, k)
                    setElementData ( getLocalPlayer(), "dangercount", tonumber(table.getn( myZombies )) )
                end
            end
        end
    end
end )
 
--MAKES A ZOMBIE JUMP
addEvent( "Zomb_Jump", true )
function Zjump ( ped )
    if (isElement(ped)) then
        setPedControlState( ped, "jump", true )
        setTimer ( function (ped) if ( isElement ( ped ) ) then setPedControlState ( ped, "jump", false) end end, 800, 1, ped )
    end
end
Link to comment
Necesitamos el código de slothbot, de nada nos sirven las exports.

Supongo que el del Zombie, es largo el jodido.

Client:

myZombies = { } 
helmetzombies = { 27, 51, 52, 99, 27, 137, 153, 167, 205, 260, 277, 278, 279, 284, 285 }
resourceRoot = getResourceRootElement()
 
--FORCES ZOMBIES TO MOVE ALONG AFTER THEIR TARGET PLAYER DIES
function playerdead ()
    setTimer ( Zomb_release, 4000, 1 )
end
addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), playerdead )
 
function Zomb_release ()
    for k, ped in pairs( myZombies ) do
        if (isElement(ped)) then
            if (getElementData (ped, "zombie") == true) then
                setElementData ( ped, "target", nil )
                setElementData ( ped, "status", "idle" )
                table.remove(myZombies,k)
            end
        end
    end
end
 
--REMOVES A ZOMBIE FROM INFLUENCE AFTER ITS KILLED
function pedkilled ( killer, weapon, bodypart )
    if (getElementData (source, "zombie") == true) and (getElementData (source, "status") ~= "dead" ) then
        setElementData ( source, "target", nil )
        setElementData ( source, "status", "dead" )
    end
end
addEventHandler ( "onClientPedWasted", getRootElement(), pedkilled )
 
--THIS CHECKS ALL ZOMBIES EVERY SECOND TO SEE IF THEY ARE IN SIGHT
function zombie_check ()
    if (getElementData (getLocalPlayer (), "zombie") ~= true) and ( isPedDead ( getLocalPlayer () ) == false ) then
        local zombies = getElementsByType ( "ped",getRootElement(),true )
        local Px,Py,Pz = getElementPosition( getLocalPlayer () )
        if isPedDucked ( getLocalPlayer ()) then
            local Pz = Pz-1
        end    
        for theKey,theZomb in ipairs(zombies) do
            if (isElement(theZomb)) then
                local Zx,Zy,Zz = getElementPosition( theZomb )
                if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < 45 ) then
                    if (getElementData (theZomb, "zombie") == true) then
                        if ( getElementData ( theZomb, "status" ) == "idle" ) then --CHECKS IF AN IDLE ZOMBIE IS IN SIGHT
                            local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false)
                            if (isclear == true) then
                                setElementData ( theZomb, "status", "chasing" )
                                setElementData ( theZomb, "target", getLocalPlayer() )
                                table.insert( myZombies, theZomb ) --ADDS ZOMBIE TO PLAYERS COLLECTION
                                table.remove( zombies, theKey)
                                zombieradiusalert (theZomb)
                            end
                        elseif (getElementData(theZomb,"status") == "chasing") and (getElementData(theZomb,"target") == nil) then --CHECKS IF AN AGGRESSIVE LOST ZOMBIE IS IN SIGHT
                            local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false)
                            if (isclear == true) then
                                setElementData ( theZomb, "target", getLocalPlayer() )
                                isthere = "no"
                                for k, ped in pairs( myZombies ) do
                                    if ped == theZomb then
                                        isthere = "yes"
                                    end
                                end
                                if isthere == "no" then
                                    table.insert( myZombies, theZomb ) --ADDS THE WAYWARD ZOMBIE TO THE PLAYERS COLLECTION
                                    table.remove( zombies, theKey)
                                end
                            end
                        elseif ( getElementData ( theZomb, "target" ) == getLocalPlayer() ) then --CHECKS IF AN ALREADY AGGRESSIVE ZOMBIE IS IN SIGHT
                            local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false)
                            if (isclear == false) then --IF YOUR ZOMBIE LOST YOU, MAKES IT REMEMBER YOUR LAST COORDS
                                setElementData ( theZomb, "target", nil )
                                triggerServerEvent ("onZombieLostPlayer", theZomb, oldPx, oldPy, oldPz)
                            end
                        end
                    end
                end
            end
        end
    --this second half is for checking peds and zombies
   
        local nonzombies = getElementsByType ( "ped",getRootElement(),true )
        for theKey,theZomb in ipairs(zombies) do
            if (isElement(theZomb)) then
                if (getElementData (theZomb, "zombie") == true) then
                    local Zx,Zy,Zz = getElementPosition( theZomb )
                    for theKey,theNonZomb in ipairs(nonzombies) do
                        if (getElementData (theNonZomb, "zombie") ~= true) then -- if the ped isnt a zombie
                            local Px,Py,Pz = getElementPosition( theNonZomb )
                            if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < 45 ) then
                                local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false )
                                if (isclear == true) and ( getElementHealth ( theNonZomb ) > 0) then
                                    if ( getElementData ( theZomb, "status" ) == "idle" ) then --CHECKS IF AN IDLE ZOMBIE IS IN SIGHT
                                        triggerServerEvent ("onZombieLostPlayer", theZomb, Px, Py, Pz)                                 
                                        setElementData ( theZomb, "status", "chasing" )
                                        setElementData ( theZomb, "target", theNonZomb )
                                        zombieradiusalert (theZomb)
                                    elseif ( getElementData ( theZomb, "status" ) == "chasing" ) and ( getElementData ( theZomb, "target" ) == nil) then
                                        triggerServerEvent ("onZombieLostPlayer", theZomb, Px, Py, Pz)
                                        setElementData ( theZomb, "target", theNonZomb )                                   
                                    end
                                end                
                            end    
                            if ( getElementData ( theZomb, "target" ) == theNonZomb ) then --CHECKS IF AN ALREADY AGGRESSIVE ZOMBIE IS IN SIGHT OF THE PED
                                local Px,Py,Pz = getElementPosition( theNonZomb )
                                if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < 45 ) then
                                    local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz+1, true, false, false, true, false, false, false)
                                    if (isclear == false) then --IF YOUR ZOMBIE LOST THE PED, MAKES IT REMEMBER the peds LAST COORDS
                                        triggerServerEvent ("onZombieLostPlayer", theZomb, Px, Py, Pz)                         
                                        setElementData ( theZomb, "target", nil )
                                    end
                                end
                            end
                        end
                    end
                end
            end
        end
    end
    for k, ped in pairs( myZombies ) do
        if (isElement(ped) == false) then
            table.remove( myZombies, k)
        end
    end
    oldPx,oldPy,oldPz = getElementPosition( getLocalPlayer () )
end
 
 
--INITAL SETUP
 
function clientsetupstarter(startedresource)
    if startedresource == getThisResource() then
        setTimer ( clientsetup, 1234, 1)
        MainClientTimer1 = setTimer ( zombie_check, 1000, 0)  --STARTS THE TIMER TO CHECK FOR ZOMBIES
    end
end
addEventHandler("onClientResourceStart", getRootElement(), clientsetupstarter)
 
function clientsetup()
    oldPx,oldPy,oldPz = getElementPosition( getLocalPlayer () )
    throatcol = createColSphere ( 0, 0, 0, .3)
    woodpic = guiCreateStaticImage( .65, .06, .1, .12, "zombiewood.png", true )
    guiSetVisible ( woodpic, false )
 
--ALL ZOMBIES STFU
    local zombies = getElementsByType ( "ped" )
    for theKey,theZomb in ipairs(zombies) do
        if (isElement(theZomb)) then
            if (getElementData (theZomb, "zombie") == true) then
                setPedVoice(theZomb, "PED_TYPE_DISABLED")
            end
        end
    end
   
--SKIN REPLACEMENTS
    local skin = engineLoadTXD ( "skins/13.txd" ) --bleedin eyes 31 by Slothman
    engineImportTXD ( skin, 13 )
    local skin = engineLoadTXD ( "skins/22.txd" ) -- slashed 12 by Wall-E
    engineImportTXD ( skin, 22 )   
    local skin = engineLoadTXD ( "skins/56.txd" ) --young and blue by Slothman
    engineImportTXD ( skin, 56 )
    local skin = engineLoadTXD ( "skins/67.txd" ) -- slit r* employee
    engineImportTXD ( skin, 67 )
    local skin = engineLoadTXD ( "skins/68.txd" ) -- shredded preist by Deixell
    engineImportTXD ( skin, 68 )
    local skin = engineLoadTXD ( "skins/69.txd" ) --bleedin eyes in denim by Capitanazop
    engineImportTXD ( skin, 69 )
    local skin = engineLoadTXD ( "skins/70.txd" ) --ultra gory scientist by 50p
    engineImportTXD ( skin, 70 )
    local skin = engineLoadTXD ( "skins/84.txd" ) --guitar wolf (nonzombie) by Slothman
    engineImportTXD ( skin, 84 )
    local skin = engineLoadTXD ( "skins/92.txd" ) -- peeled flesh by xbost
    engineImportTXD ( skin, 92 )
    local skin = engineLoadTXD ( "skins/97.txd" ) -- easterboy by Slothman
    engineImportTXD ( skin, 97 )
    local skin = engineLoadTXD ( "skins/105.txd" ) --Scarred Grove Gangster by Wall-E
    engineImportTXD ( skin, 105 )
    local skin = engineLoadTXD ( "skins/107.txd" ) --ripped and slashed grove by Wall-E
    engineImportTXD ( skin, 107 )
    local skin = engineLoadTXD ( "skins/108.txd" ) -- skeleton thug by Deixell
    engineImportTXD ( skin, 108 )
    local skin = engineLoadTXD ( "skins/111.txd" ) --Frank West from dead rising (nonzombie) by Slothman
    engineImportTXD ( skin, 111 )
    local skin = engineLoadTXD ( "skins/126.txd" ) -- bullet ridden wiseguy by Slothman
    engineImportTXD ( skin, 126 )
    local skin = engineLoadTXD ( "skins/127.txd" ) --flyboy from dawn of the dead by Slothman
    engineImportTXD ( skin, 127 )
    local skin = engineLoadTXD ( "skins/128.txd" ) --holy native by Slothman
    engineImportTXD ( skin, 128 )
    local skin = engineLoadTXD ( "skins/152.txd" ) --bitten schoolgirl by Slothman
    engineImportTXD ( skin, 152 )
    local skin = engineLoadTXD ( "skins/162.txd" ) --shirtless redneck by Slothman
    engineImportTXD ( skin, 162 )
    local skin = engineLoadTXD ( "skins/167.txd" ) --dead chickenman by 50p
    engineImportTXD ( skin, 167 )
    local skin = engineLoadTXD ( "skins/188.txd" ) --burnt greenshirt by Slothman
    engineImportTXD ( skin, 188 )
    local skin = engineLoadTXD ( "skins/192.txd" ) --Alice from resident evil (nonzombie) by Slothman
    engineImportTXD ( skin, 192 )
    local skin = engineLoadTXD ( "skins/195.txd" ) --bloody ex by Slothman
    engineImportTXD ( skin, 195 )
    local skin = engineLoadTXD ( "skins/206.txd" ) -- faceless zombie by Slothman
    engineImportTXD ( skin, 206 )
    local skin = engineLoadTXD ( "skins/209.txd" ) --Noodle vendor by 50p
    engineImportTXD ( skin, 209 )
    local skin = engineLoadTXD ( "skins/212.txd" ) --brainy hobo by Slothman
    engineImportTXD ( skin, 212 )
    local skin = engineLoadTXD ( "skins/229.txd" ) --infected tourist by Slothman
    engineImportTXD ( skin, 229 )
    local skin = engineLoadTXD ( "skins/230.txd" ) --will work for brains hobo by Slothman
    engineImportTXD ( skin, 230 )
    local skin = engineLoadTXD ( "skins/258.txd" ) --bloody sided suburbanite by Slothman
    engineImportTXD ( skin, 258 )
    local skin = engineLoadTXD ( "skins/264.txd" ) --scary clown by 50p
    engineImportTXD ( skin, 264 )
    local skin = engineLoadTXD ( "skins/274.txd" ) --Ash Williams (nonzombie) by Slothman
    engineImportTXD ( skin, 274 )
    local skin = engineLoadTXD ( "skins/277.txd" ) -- gutted firefighter by Wall-E
    engineImportTXD ( skin, 277 )
    local skin = engineLoadTXD ( "skins/280.txd" ) --infected cop by Lordy
    engineImportTXD ( skin, 280 )
    local skin = engineLoadTXD ( "skins/287.txd" ) --torn army by Deixell
    engineImportTXD ( skin, 287 )
end
 
--UPDATES PLAYERS COUNT OF AGGRESIVE ZOMBIES
addEventHandler ( "onClientElementDataChange", getRootElement(),
function ( dataName )
    if getElementType ( source ) == "ped" and dataName == "status" then
        local thestatus = (getElementData ( source, "status" ))
        if (thestatus == "idle") or (thestatus == "dead") then     
            for k, ped in pairs( myZombies ) do
                if ped == source and (getElementData (ped, "zombie") == true) then
                    setElementData ( ped, "target", nil )
                    table.remove( myZombies, k)
                    setElementData ( getLocalPlayer(), "dangercount", tonumber(table.getn( myZombies )) )
                end
            end
        end
    end
end )
 
--MAKES A ZOMBIE JUMP
addEvent( "Zomb_Jump", true )
function Zjump ( ped )
    if (isElement(ped)) then
        setPedControlState( ped, "jump", true )
        setTimer ( function (ped) if ( isElement ( ped ) ) then setPedControlState ( ped, "jump", false) end end, 800, 1, ped )
    end
end
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