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"Mr. Watson, are you there?" ...Yes. Stop asking!


Xabache

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"Mr. Watson, are you there?"

Yes. Stop asking!

Pardon my newbie awareness, but it strikes me that the MTA client is woefully inefficient with regards to bandwidth usage and resultant scope of game play. Not all game types Require atomic accurateness between all particles at all times to be played accurately as many would prefer vast numbers of players to simply be on the map with the least amount of resources used.

Before we go further, an earnest question. What the hell is the MTA client talking about so incessantly? I am set at minimum usage 1500ms update, I have three clients operating, each one parked at the center of a different one of the three big cities on a server i run. Not one of them has moved in 24 hours. Not one of them has spoken or changed anything. They are afk and no one else is on the server. Why the chatter? Why does my router look like it is going full speed on CIT server at rush hour. What information does MTA client communicate? Why does it not stop talking when there is nothing new to say?

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