quindo Posted January 10, 2015 Share Posted January 10, 2015 Hey, i created a barrel model, and wanted to make it pushable, like to original in game ones, i tried to just replace the current ones with my model and collision, but when testing it only falls down under the map. Is there a way to apply physics to object? Link to comment
Tails Posted January 15, 2015 Share Posted January 15, 2015 If you replaced an existing physical object then the physics should still be there. At least, I know that if you don't replace the collisions, it will move any custom object but only if you hit or touch the original collision. I can't say it works if you have replaced the collisions for them. Link to comment
quindo Posted January 18, 2015 Author Share Posted January 18, 2015 Well, after my testing, when i replaced collision, it falls under the map after touching... Link to comment
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