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guiSetVisible Bad Argument


maffius97

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I get error on every spawn in DayZ with death screen, what is wrong?

--[[ 
#---------------------------------------------------------------#
----*            DayZ MTA Script survivor_system.lua            *----
----* This Script is owned by Marwin, you are not allowed to use or own it.
----* Owner: Marwin W., Germany, Lower Saxony, Otterndorf
----* Skype: xxmavxx96
----*                                                        *----
#---------------------------------------------------------------#
]]
 
--version drawing
addEventHandler("onClientResourceStart", getResourceRootElement(),
    function()
        dayzVersion = "MTA:DayZ 0.6 r294"
        versionLabel  = guiCreateLabel(1,1,0.3,0.3,dayzVersion,true)
        guiSetSize ( versionLabel, guiLabelGetTextExtent ( versionLabel ), guiLabelGetFontHeight ( versionLabel ), false )
        x,y = guiGetSize(versionLabel,true)
        guiSetPosition( versionLabel, 1-x, 1-y*1.8, true )
        guiSetAlpha(versionLabel,0.5)
    end
)
 
--disable ped targeting markers
setPedTargetingMarkerEnabled(false)
 
--Survivor Skins
--Sniper
snipertxd = engineLoadTXD ("mods/sniper.txd");
engineImportTXD (snipertxd, 285);
sniperdff = engineLoadDFF ("mods/sniper.dff", 285);
engineReplaceModel (sniperdff, 285);
--Civilian
snipertxd = engineLoadTXD ("mods/civilian.txd");
engineImportTXD (snipertxd, 179);
sniperdff = engineLoadDFF ("mods/civilian.dff", 179);
engineReplaceModel (sniperdff, 179);
--Bandit1
snipertxd = engineLoadTXD ("mods/bandit3.txd");
engineImportTXD (snipertxd, 180);
sniperdff = engineLoadDFF ("mods/bandit3.dff", 180);
engineReplaceModel (sniperdff, 180);
--Bandit2
snipertxd = engineLoadTXD ("mods/bandit2.txd");
engineImportTXD (snipertxd, 288);
sniperdff = engineLoadDFF ("mods/bandit2.dff", 288);
engineReplaceModel (sniperdff, 288);
--Standard
snipertxd = engineLoadTXD ("mods/standart.txd");
engineImportTXD (snipertxd, 73);
sniperdff = engineLoadDFF ("mods/standart.dff", 73);
engineReplaceModel (sniperdff, 73);
-- Standard (Female)
snipertxd = engineLoadTXD ("mods/femalestandard.txd");
engineImportTXD (snipertxd, 191);
sniperdff = engineLoadDFF ("mods/femalestandard.dff", 191);
engineReplaceModel (sniperdff, 191);
--Hero
snipertxd = engineLoadTXD ("mods/hero.txd");
engineImportTXD (snipertxd, 210);
sniperdff = engineLoadDFF ("mods/hero.dff", 210);
engineReplaceModel (sniperdff, 210);
 
 
--Items
 
itemTXD = engineLoadTXD ("items/army_clothes.txd");
engineImportTXD (itemTXD, 1247);
itemDFF = engineLoadDFF ("items/army_clothes.dff", 1247);
engineReplaceModel (itemDFF, 1247);
 
itemTXD = engineLoadTXD ("items/sniper_clothes.txd");
engineImportTXD (itemTXD, 1213);
itemDFF = engineLoadDFF ("items/sniper_clothes.dff", 1213);
engineReplaceModel (itemDFF, 1213);
 
itemTXD = engineLoadTXD ("items/civilian_clothes.txd");
engineImportTXD (itemTXD, 1241);
itemDFF = engineLoadDFF ("items/civilian_clothes.dff", 1241);
engineReplaceModel (itemDFF, 1241);
 
itemTXD = engineLoadTXD ("items/standard_clothes.txd");
engineImportTXD (itemTXD, 1577);
itemDFF = engineLoadDFF ("items/standard_clothes.dff", 1577);
engineReplaceModel (itemDFF, 1577);
 
itemTXD = engineLoadTXD ("items/beans_can.txd");
engineImportTXD (itemTXD, 2601);
itemDFF = engineLoadDFF ("items/beans_can.dff", 2601);
engineReplaceModel (itemDFF, 2601);
 
itemTXD = engineLoadTXD ("items/first_aid_kit.txd");
engineImportTXD (itemTXD, 2891);
itemDFF = engineLoadDFF ("items/first_aid_kit.dff", 2891);
engineReplaceModel (itemDFF, 2891);
 
itemTXD = engineLoadTXD ("items/heat_pack.txd");
engineImportTXD (itemTXD, 1576);
itemDFF = engineLoadDFF ("items/heat_pack.dff", 1576);
engineReplaceModel (itemDFF, 1576);
 
itemTXD = engineLoadTXD ("items/pain_killers.txd");
engineImportTXD (itemTXD, 2709);
itemDFF = engineLoadDFF ("items/pain_killers.dff", 2709);
engineReplaceModel (itemDFF, 2709);
 
itemTXD = engineLoadTXD ("items/pasta_can.txd");
engineImportTXD (itemTXD, 2770);
itemDFF = engineLoadDFF ("items/pasta_can.dff", 2770);
engineReplaceModel (itemDFF, 2770);
 
itemTXD = engineLoadTXD ("items/pistol_ammo.txd");
engineImportTXD (itemTXD, 3013);
itemDFF = engineLoadDFF ("items/pistol_ammo.dff", 3013);
engineReplaceModel (itemDFF, 3013);
 
itemTXD = engineLoadTXD ("items/shotgun_ammo.txd");
engineImportTXD (itemTXD, 2358);
itemDFF = engineLoadDFF ("items/shotgun_ammo.dff", 2358);
engineReplaceModel (itemDFF, 2358);
 
itemTXD = engineLoadTXD ("items/backpack_small.txd");
engineImportTXD (itemTXD, 3026);
itemDFF = engineLoadDFF ("items/backpack_small.dff", 3026);
engineReplaceModel (itemDFF, 3026);
 
itemTXD = engineLoadTXD ("items/smg_ammo.txd");
engineImportTXD (itemTXD, 2041);
itemDFF = engineLoadDFF ("items/smg_ammo.dff", 2041);
engineReplaceModel (itemDFF, 2041);
 
itemTXD = engineLoadTXD ("items/sniper_ammo.txd");
engineImportTXD (itemTXD, 2358);
itemDFF = engineLoadDFF ("items/sniper_ammo.dff", 2358);
engineReplaceModel (itemDFF, 2358);
 
itemTXD = engineLoadTXD ("items/soda_can.txd");
engineImportTXD (itemTXD, 2647);
itemDFF = engineLoadDFF ("items/soda_can.dff", 2647);
engineReplaceModel (itemDFF, 2647);
 
itemTXD = engineLoadTXD ("items/water_bottle.txd");
engineImportTXD (itemTXD, 2683);
itemDFF = engineLoadDFF ("items/water_bottle.dff", 2683);
engineReplaceModel (itemDFF, 2683);
 
itemTXD = engineLoadTXD ("items/assault_ammo.txd");
engineImportTXD (itemTXD, 1271);
itemDFF = engineLoadDFF ("items/assault_ammo.dff", 1271);
engineReplaceModel (itemDFF, 1271);
 
itemTXD = engineLoadTXD ("items/backpack_alice.txd");
engineImportTXD (itemTXD, 1248);
itemDFF = engineLoadDFF ("items/backpack_alice.dff", 1248);
engineReplaceModel (itemDFF, 1248);
 
itemTXD = engineLoadTXD ("items/backpack_coyote.txd");
engineImportTXD (itemTXD, 1252);
itemDFF = engineLoadDFF ("items/backpack_coyote.dff", 1252);
engineReplaceModel (itemDFF, 1252);
 
itemTXD = engineLoadTXD ("items/backpack_czech.txd");
engineImportTXD (itemTXD, 1575);
itemDFF = engineLoadDFF ("items/backpack_czech.dff", 1575);
engineReplaceModel (itemDFF, 1575);
 
itemTXD = engineLoadTXD ("items/tent.txd");
engineImportTXD (itemTXD, 3243);
itemDFF = engineLoadDFF ("items/tent.dff", 3243);
engineReplaceModel (itemDFF, 3243);
 
itemTXD = engineLoadTXD ("items/wirefence.txd");
engineImportTXD (itemTXD, 983);
itemDFF = engineLoadDFF ("items/wirefence.dff", 983);
engineReplaceModel (itemDFF, 983);
 
--Weapons
 
-- Camera -> Binoculars
weaponTXD = engineLoadTXD ("items/camera.txd");
engineImportTXD (weaponTXD, 367);
weaponDFF = engineLoadDFF ("items/camera.dff", 367);
engineReplaceModel (weaponDFF, 367);
 
-- Katana -> Machete
weaponTXD = engineLoadTXD ("items/katana.txd");
engineImportTXD (weaponTXD, 339);
weaponDFF = engineLoadDFF ("items/katana.dff", 339);
engineReplaceModel (weaponDFF, 339);
 
function playerStatsClientSite()
    if getElementData(getLocalPlayer(),"logedin") then
        toggleControl ("radar",false)
        showPlayerHudComponent ("clock",false)
        showPlayerHudComponent ("radar",false)
        showPlayerHudComponent ("money",false)
        showPlayerHudComponent ("health",false)
        --showPlayerHudComponent ("weapon",false)
        --showPlayerHudComponent ("ammo",false)
        showPlayerHudComponent ("breath",false)
        if getElementData(getLocalPlayer(),"Map") >= 1  then
            toggleControl ("radar",true)
        end
        if getElementData(getLocalPlayer(),"GPS") >= 1  then
            showPlayerHudComponent ("radar",true)
        end
        if getElementData(getLocalPlayer(),"Watch") >= 1 then
            showPlayerHudComponent ("clock",true)
        end
    end
end
setTimer(playerStatsClientSite,1000,0)
 
function playerZoom (key,keyState)
    if key == "n" then
        if getElementData(getLocalPlayer(),"Night Vision Goggles") > 0 then
            if nightvision then
                nightvision = false
                setCameraGoggleEffect("normal")
                local hour, minutes = getTime()
                if gameplayVariables["enablenight"] then
                    setClientNight (hour,minutes)
                end
            else
                nightvision = true
                setCameraGoggleEffect("nightvision")
                setFarClipDistance(1000)
            end
        end
    elseif key == "i" then
        if getElementData(getLocalPlayer(),"Infrared Goggles") > 0 then
            if infaredvision then
                infaredvision = false
                setCameraGoggleEffect("normal")
                if gameplayVariables["enablenight"] then
                    setClientNight (hour,minutes)
                end
            else
                 infaredvision = true
                setCameraGoggleEffect("thermalvision")
                if gameplayVariables["enablenight"] then
                    setClientNight (hour,minutes)
                end
            end
        end
    end
end
bindKey("n","down",playerZoom)
bindKey("i","up",playerZoom)
 
function setClientNight (hour,minutes)
    if hour == 21 then
       
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