maffius97 Posted January 5, 2015 Posted January 5, 2015 I get error on every spawn in DayZ with death screen, what is wrong? --[[ #---------------------------------------------------------------# ----* DayZ MTA Script survivor_system.lua *---- ----* This Script is owned by Marwin, you are not allowed to use or own it. ----* Owner: Marwin W., Germany, Lower Saxony, Otterndorf ----* Skype: xxmavxx96 ----* *---- #---------------------------------------------------------------# ]] --version drawing addEventHandler("onClientResourceStart", getResourceRootElement(), function() dayzVersion = "MTA:DayZ 0.6 r294" versionLabel = guiCreateLabel(1,1,0.3,0.3,dayzVersion,true) guiSetSize ( versionLabel, guiLabelGetTextExtent ( versionLabel ), guiLabelGetFontHeight ( versionLabel ), false ) x,y = guiGetSize(versionLabel,true) guiSetPosition( versionLabel, 1-x, 1-y*1.8, true ) guiSetAlpha(versionLabel,0.5) end ) --disable ped targeting markers setPedTargetingMarkerEnabled(false) --Survivor Skins --Sniper snipertxd = engineLoadTXD ("mods/sniper.txd"); engineImportTXD (snipertxd, 285); sniperdff = engineLoadDFF ("mods/sniper.dff", 285); engineReplaceModel (sniperdff, 285); --Civilian snipertxd = engineLoadTXD ("mods/civilian.txd"); engineImportTXD (snipertxd, 179); sniperdff = engineLoadDFF ("mods/civilian.dff", 179); engineReplaceModel (sniperdff, 179); --Bandit1 snipertxd = engineLoadTXD ("mods/bandit3.txd"); engineImportTXD (snipertxd, 180); sniperdff = engineLoadDFF ("mods/bandit3.dff", 180); engineReplaceModel (sniperdff, 180); --Bandit2 snipertxd = engineLoadTXD ("mods/bandit2.txd"); engineImportTXD (snipertxd, 288); sniperdff = engineLoadDFF ("mods/bandit2.dff", 288); engineReplaceModel (sniperdff, 288); --Standard snipertxd = engineLoadTXD ("mods/standart.txd"); engineImportTXD (snipertxd, 73); sniperdff = engineLoadDFF ("mods/standart.dff", 73); engineReplaceModel (sniperdff, 73); -- Standard (Female) snipertxd = engineLoadTXD ("mods/femalestandard.txd"); engineImportTXD (snipertxd, 191); sniperdff = engineLoadDFF ("mods/femalestandard.dff", 191); engineReplaceModel (sniperdff, 191); --Hero snipertxd = engineLoadTXD ("mods/hero.txd"); engineImportTXD (snipertxd, 210); sniperdff = engineLoadDFF ("mods/hero.dff", 210); engineReplaceModel (sniperdff, 210); --Items itemTXD = engineLoadTXD ("items/army_clothes.txd"); engineImportTXD (itemTXD, 1247); itemDFF = engineLoadDFF ("items/army_clothes.dff", 1247); engineReplaceModel (itemDFF, 1247); itemTXD = engineLoadTXD ("items/sniper_clothes.txd"); engineImportTXD (itemTXD, 1213); itemDFF = engineLoadDFF ("items/sniper_clothes.dff", 1213); engineReplaceModel (itemDFF, 1213); itemTXD = engineLoadTXD ("items/civilian_clothes.txd"); engineImportTXD (itemTXD, 1241); itemDFF = engineLoadDFF ("items/civilian_clothes.dff", 1241); engineReplaceModel (itemDFF, 1241); itemTXD = engineLoadTXD ("items/standard_clothes.txd"); engineImportTXD (itemTXD, 1577); itemDFF = engineLoadDFF ("items/standard_clothes.dff", 1577); engineReplaceModel (itemDFF, 1577); itemTXD = engineLoadTXD ("items/beans_can.txd"); engineImportTXD (itemTXD, 2601); itemDFF = engineLoadDFF ("items/beans_can.dff", 2601); engineReplaceModel (itemDFF, 2601); itemTXD = engineLoadTXD ("items/first_aid_kit.txd"); engineImportTXD (itemTXD, 2891); itemDFF = engineLoadDFF ("items/first_aid_kit.dff", 2891); engineReplaceModel (itemDFF, 2891); itemTXD = engineLoadTXD ("items/heat_pack.txd"); engineImportTXD (itemTXD, 1576); itemDFF = engineLoadDFF ("items/heat_pack.dff", 1576); engineReplaceModel (itemDFF, 1576); itemTXD = engineLoadTXD ("items/pain_killers.txd"); engineImportTXD (itemTXD, 2709); itemDFF = engineLoadDFF ("items/pain_killers.dff", 2709); engineReplaceModel (itemDFF, 2709); itemTXD = engineLoadTXD ("items/pasta_can.txd"); engineImportTXD (itemTXD, 2770); itemDFF = engineLoadDFF ("items/pasta_can.dff", 2770); engineReplaceModel (itemDFF, 2770); itemTXD = engineLoadTXD ("items/pistol_ammo.txd"); engineImportTXD (itemTXD, 3013); itemDFF = engineLoadDFF ("items/pistol_ammo.dff", 3013); engineReplaceModel (itemDFF, 3013); itemTXD = engineLoadTXD ("items/shotgun_ammo.txd"); engineImportTXD (itemTXD, 2358); itemDFF = engineLoadDFF ("items/shotgun_ammo.dff", 2358); engineReplaceModel (itemDFF, 2358); itemTXD = engineLoadTXD ("items/backpack_small.txd"); engineImportTXD (itemTXD, 3026); itemDFF = engineLoadDFF ("items/backpack_small.dff", 3026); engineReplaceModel (itemDFF, 3026); itemTXD = engineLoadTXD ("items/smg_ammo.txd"); engineImportTXD (itemTXD, 2041); itemDFF = engineLoadDFF ("items/smg_ammo.dff", 2041); engineReplaceModel (itemDFF, 2041); itemTXD = engineLoadTXD ("items/sniper_ammo.txd"); engineImportTXD (itemTXD, 2358); itemDFF = engineLoadDFF ("items/sniper_ammo.dff", 2358); engineReplaceModel (itemDFF, 2358); itemTXD = engineLoadTXD ("items/soda_can.txd"); engineImportTXD (itemTXD, 2647); itemDFF = engineLoadDFF ("items/soda_can.dff", 2647); engineReplaceModel (itemDFF, 2647); itemTXD = engineLoadTXD ("items/water_bottle.txd"); engineImportTXD (itemTXD, 2683); itemDFF = engineLoadDFF ("items/water_bottle.dff", 2683); engineReplaceModel (itemDFF, 2683); itemTXD = engineLoadTXD ("items/assault_ammo.txd"); engineImportTXD (itemTXD, 1271); itemDFF = engineLoadDFF ("items/assault_ammo.dff", 1271); engineReplaceModel (itemDFF, 1271); itemTXD = engineLoadTXD ("items/backpack_alice.txd"); engineImportTXD (itemTXD, 1248); itemDFF = engineLoadDFF ("items/backpack_alice.dff", 1248); engineReplaceModel (itemDFF, 1248); itemTXD = engineLoadTXD ("items/backpack_coyote.txd"); engineImportTXD (itemTXD, 1252); itemDFF = engineLoadDFF ("items/backpack_coyote.dff", 1252); engineReplaceModel (itemDFF, 1252); itemTXD = engineLoadTXD ("items/backpack_czech.txd"); engineImportTXD (itemTXD, 1575); itemDFF = engineLoadDFF ("items/backpack_czech.dff", 1575); engineReplaceModel (itemDFF, 1575); itemTXD = engineLoadTXD ("items/tent.txd"); engineImportTXD (itemTXD, 3243); itemDFF = engineLoadDFF ("items/tent.dff", 3243); engineReplaceModel (itemDFF, 3243); itemTXD = engineLoadTXD ("items/wirefence.txd"); engineImportTXD (itemTXD, 983); itemDFF = engineLoadDFF ("items/wirefence.dff", 983); engineReplaceModel (itemDFF, 983); --Weapons -- Camera -> Binoculars weaponTXD = engineLoadTXD ("items/camera.txd"); engineImportTXD (weaponTXD, 367); weaponDFF = engineLoadDFF ("items/camera.dff", 367); engineReplaceModel (weaponDFF, 367); -- Katana -> Machete weaponTXD = engineLoadTXD ("items/katana.txd"); engineImportTXD (weaponTXD, 339); weaponDFF = engineLoadDFF ("items/katana.dff", 339); engineReplaceModel (weaponDFF, 339); function playerStatsClientSite() if getElementData(getLocalPlayer(),"logedin") then toggleControl ("radar",false) showPlayerHudComponent ("clock",false) showPlayerHudComponent ("radar",false) showPlayerHudComponent ("money",false) showPlayerHudComponent ("health",false) --showPlayerHudComponent ("weapon",false) --showPlayerHudComponent ("ammo",false) showPlayerHudComponent ("breath",false) if getElementData(getLocalPlayer(),"Map") >= 1 then toggleControl ("radar",true) end if getElementData(getLocalPlayer(),"GPS") >= 1 then showPlayerHudComponent ("radar",true) end if getElementData(getLocalPlayer(),"Watch") >= 1 then showPlayerHudComponent ("clock",true) end end end setTimer(playerStatsClientSite,1000,0) function playerZoom (key,keyState) if key == "n" then if getElementData(getLocalPlayer(),"Night Vision Goggles") > 0 then if nightvision then nightvision = false setCameraGoggleEffect("normal") local hour, minutes = getTime() if gameplayVariables["enablenight"] then setClientNight (hour,minutes) end else nightvision = true setCameraGoggleEffect("nightvision") setFarClipDistance(1000) end end elseif key == "i" then if getElementData(getLocalPlayer(),"Infrared Goggles") > 0 then if infaredvision then infaredvision = false setCameraGoggleEffect("normal") if gameplayVariables["enablenight"] then setClientNight (hour,minutes) end else infaredvision = true setCameraGoggleEffect("thermalvision") if gameplayVariables["enablenight"] then setClientNight (hour,minutes) end end end end end bindKey("n","down",playerZoom) bindKey("i","up",playerZoom) function setClientNight (hour,minutes) if hour == 21 then
SkatCh Posted January 5, 2015 Posted January 5, 2015 you must add the GUI element that you want to make it visible: setTimer(guiSetVisible,4000,1,deathText,false) setTimer(guiSetVisible,4000,1,deadBackground,false)
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