justn Posted January 4, 2015 Posted January 4, 2015 Hi guys, I made a team script a long time ago, and my friend wanted me to add, so he can set it 'true' or 'false' so the team can be enabled, I don't know why, but the script does not work, when I start the script, nothing happens. local Teams = { {"#US'", "#US' Unbeatable Skills", "#406188", "Unbeatable Skills", true }, {"TEST|", "TEST CLAN", "#123321", "TEST CLAN", false }, -- Clan tag, Team name, clan color, clan name, team enabled } addEventHandler("onResourceStart",root, function() for i,p in ipairs(getElementsByType("player")) do for i,v in ipairs(Teams) do if ( string.match(getPlayerName(p), v[1])) then if ( v[5] == true ) then local r,g,b = getColorFromString(v[3]) local team = createTeam(v[2],r,g,b) setPlayerTeam(p,team) end setElementData(p,"us:clan",v[4]) setTimer(function() for i,v in ipairs(getElementsByType("team")) do if countPlayersInTeam(v) == 0 then destroyElement(v) end end if ( isElement(p) ) and ( getElementType(p) == "player" ) then if ( string.match ( getPlayerName(p), v[1])) then if ( getPlayerTeam(p) ) then if ( not getTeamName(getPlayerTeam(p)) == v[2] ) then if ( not getTeamFromName(v[2]) ) then local r,g,b = getColorFromString(v[3]) local team = createTeam(v[2],r,g,b) setPlayerTeam(p,team) setElementData(p,"us:clan",v[4]) else setPlayerTeam(p,getTeamFromName(v[2])) setElementData(p,"us:clan",v[4]) end else setPlayerTeam(p,getTeamFromName(v[2])) setElementData(p,"us:clan",v[4]) end else if ( getTeamFromName(v[2])) then setPlayerTeam(p,getTeamFromName(v[2])) setElementData(p,"us:clan",v[4]) else local r,g,b = getColorFromString(v[3]) local team = createTeam(v[2],r,g,b) setPlayerTeam(p,team) setElementData(p,"us:clan",v[4]) end end end end end,1000,0) end end end end ) --ERROR: [uS]/us-teams/server.lua:20: bad argument #1 to 'match (string expected, got boolean) addEventHandler("onPlayerJoin",root, function() for i,v in ipairs (Teams) do if ( string.match(getPlayerName(source), v[1])) then if ( not getTeamFromName(v[2])) then local r,g,b = getColorFromString(v[3]) local team = createTeam(v[2],r,g,b) setPlayerTeam(source,team) else setPlayerTeam(source,getTeamFromName(v[2])) end setElementData(source,"us:clan",v[4]) end end end ) addEventHandler("onPlayerChangeNick",root, function(old,new) for i,v in ipairs(Teams) do if new then if string.match(new, v[1]) then if ( getTeamFromName(v[2]) ) then setPlayerTeam(source, getTeamFromName(v[2])) setElementData(source,"us:clan",v[4]) break else local r,g,b = getColorFromString(v[3]) local team = createTeam(v[2],r,g,b) if ( team ) then setPlayerTeam(source, getTeamFromName(v[2])) setElementData(source,"us:clan",v[4]) break end end else local playerTeam = getPlayerTeam(source) if ( playerTeam) then setPlayerTeam(source,nil) setElementData(source,"us:clan",nil) if ( countPlayersInTeam(playerTeam) == 0 ) then destroyElement(playerTeam) end end end end end end ) addEvent("onPlayerTeamChange"); local _setPlayerTeam = setPlayerTeam; setPlayerTeam = function(player,team) local PreviousTeam = getPlayerTeam(player); local Result = _setPlayerTeam(player,team); if Result then triggerEvent("onPlayerTeamChange",player,PreviousTeam,team); end; return Result; end; addEventHandler ( "onPlayerTeamChange", root, function ( oldTeam, currentTeam ) if ( oldTeam ) then if ( countPlayersInTeam(oldTeam) == 0 ) then destroyElement(oldTeam) end end end ) addEventHandler("onPlayerQuit",root, function() for i,v in ipairs(getElementsByType("team")) do local teamNames = getTeamName(v) local teams = getTeamFromName(teamNames) if ( countPlayersInTeam ( teams ) == 0 ) then destroyElement(teams) end end end ) local clientCreated = fileCreate("client.lua") if ( clientCreated ) then fileWrite(clientCreated, "--All rights reserved for US\\ Unbeatable Skills (c) 2014") fileClose(clientCreated) end Datastore - Store data to a database quickly. (Useful for saving scripted tables)
justn Posted January 4, 2015 Author Posted January 4, 2015 Any help ? :# Datastore - Store data to a database quickly. (Useful for saving scripted tables)
ViRuZGamiing Posted January 4, 2015 Posted January 4, 2015 give us a debug or error or is; if countPlayersInTeam(v) == 0 then the error line? "If debugging is the process of removing software bugs, then programming must be the process of putting them in."
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