Bean666 Posted January 2, 2015 Posted January 2, 2015 hi , how can i make this appear when i hit a marker. any help appreciated. NOTE: I have already created my own marker local marker = createMarker( 203.68948364258, 1913.0572509766, 17.640625, "Cylinder", 2, 6, 240, 226, 255) GUIEditor = { button = {}, window = {}, memo = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(428, 169, 485, 449, "Survivors", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(148, 307, 194, 57, "Choose", false, GUIEditor.window[1]) GUIEditor.memo[1] = guiCreateMemo(9, 24, 466, 247, "Survivors.... Allied With Military , if you choose this side , you will be spawned to the Military & Survivors Base. and there is no going back. and as a survivor , you will need to survive and explore san andreas while killing zombies and surviving for better experience.", false, GUIEditor.window[1]) guiMemoSetReadOnly(GUIEditor.memo[1], true) end )
roaddog Posted January 2, 2015 Posted January 2, 2015 local marker = createMarker( 203.68948364258, 1913.0572509766, 17.640625, "Cylinder", 2, 6, 240, 226, 255) GUIEditor = { button = {}, window = {}, memo = {} } GUIEditor.window[1] = guiCreateWindow(428, 169, 485, 449, "Survivors", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(148, 307, 194, 57, "Choose", false, GUIEditor.window[1]) GUIEditor.memo[1] = guiCreateMemo(9, 24, 466, 247, "Survivors.... Allied With Military , if you choose this side , you will be spawned to the Military & Survivors Base. and there is no going back. and as a survivor , you will need to survive and explore san andreas while killing zombies and surviving for better experience.", false, GUIEditor.window[1]) guiMemoSetReadOnly(GUIEditor.memo[1], true) addEventHandler("onClientMarkerHit", marker, function(player) if (player == localPlayer) then guiSetVisible(GUIEditor.window[1], true) end end) Simple as that. You need an onClientMarkerHit event to trigger it, and then set visible of window.
LaCosTa Posted January 2, 2015 Posted January 2, 2015 local marker = createMarker( 203.68948364258, 1913.0572509766, 17.640625, "Cylinder", 2, 6, 240, 226, 255) GUIEditor = { button = {}, window = {}, memo = {} } GUIEditor.window[1] = guiCreateWindow(428, 169, 485, 449, "Survivors", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(148, 307, 194, 57, "Choose", false, GUIEditor.window[1]) GUIEditor.memo[1] = guiCreateMemo(9, 24, 466, 247, "Survivors.... Allied With Military , if you choose this side , you will be spawned to the Military & Survivors Base. and there is no going back. and as a survivor , you will need to survive and explore san andreas while killing zombies and surviving for better experience.", false, GUIEditor.window[1]) guiMemoSetReadOnly(GUIEditor.memo[1], true) addEventHandler("onClientMarkerHit", marker, function(hitElement) if ((getElementType(hitElement) == "player") and not isPedInVehicle(hitElement)) then if not guiGetVisible(GUIEditor.window[1]) then guiSetVisible(GUIEditor.window[1],true) showCursor(true) end end end )
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now