ALw7sH Posted January 1, 2015 Share Posted January 1, 2015 Hello there's any difference between createObject server and client ? im loading map with more than 10000 objects with my own map loader( server side ) and my fps being low when the race gamemode load the objects in client side and my fps pretty cool if loading the objects in server side make lag there's any way to avoid this problem ? Link to comment
Gallardo9944 Posted January 1, 2015 Share Posted January 1, 2015 Serverside has to sync every element and every its data to every single player. Clientside doesn't do that (because the object exists only in the client) so it is more efficient to use it. The only drawback is that you have to build the objects every single time the player reconnects. Link to comment
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