Jump to content

difference between createObject server and client


ALw7sH

Recommended Posts

Posted

Hello

there's any difference between createObject server and client ?

im loading map with more than 10000 objects with my own map loader( server side )

and my fps being low

when the race gamemode load the objects in client side

and my fps pretty cool

if loading the objects in server side make lag there's any way to avoid this problem ?

Posted

Serverside has to sync every element and every its data to every single player. Clientside doesn't do that (because the object exists only in the client) so it is more efficient to use it. The only drawback is that you have to build the objects every single time the player reconnects.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...