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setVehicleWheelStates does not work


iPanda

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Why does not work function setVehicleWheelStates?

(server)

local veh = createVehicle(422,x,y,z) 
setVehicleWheelStates(veh,2,2,2,2) 
  
-- the problem here 
addEventHandler('onPlayerVehicleEnter',function(veh) 
    setVehicleWheelStates(veh,-1,-1,-1,-1) 
    outputChatBox('Wheel is fixed!',source) 
end) 

Nothing happens. No error.

-

Edited by Guest
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Try this:

addCommandHandler("createcar", 
function(thePlayer) 
    local x,y,z = getElementPosition(thePlayer) 
    veh = createVehicle(422,x,y,z) 
    setVehicleWheelStates(veh,2,2,2,2) 
end 
) 
addEventHandler("onVehicleEnter", getRootElement(), 
function(player) 
    local theVehicle = getPedOccupiedVehicle ( player ) 
    local id = getElementModel ( theVehicle ) 
  if id == 422 then 
    setVehicleWheelStates(theVehicle,-1,-1,-1,-1) 
outputChatBox('Wheel is fixed!', player, 0, 255, 0, true) 
end 
end) 
  

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I think it will be easier to help if you will say what your function should do.

For example you can get vehicle element from onMarkerHit or OnVehicleEnter.

front left -> Flat

  
local veh = createVehicle(422,x,y,z) 
setVehicleWheelStates(veh,1,-1,-1,-1) 
  

right rear -> fallen off

  
local veh = createVehicle(422,x,y,z) 
setVehicleWheelStates(veh,-1,-1,-1,2) 
  

front left -> fallen off and rear left -> fallen off

  
local veh = createVehicle(422,x,y,z) 
setVehicleWheelStates(veh,2,2,-1,-1) 
  

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Mizudori, Suppose onMarkerHit

This is server side event

  
 change_w  = createMarker (x, y, z, "checkpoint", 1, 255,0,0,255) <== x,y,z position of marker 
function MarkerHit( hitElement, matchingDimension ) <-- hitElement = to element that hit the marker 
  
    if(getElementType(hitElement) == "player")then <-- check if element is player 
        local veh = getPedOccupiedVehicle(hitElement) <-- if yes check if he is in vehicle 
        if(veh)then <-- if yes then veh = the player vehicle 
                 
                 loca x = setVehicleWheelStates(veh,2,2,-1,-1) <-- example of change wheel states 
                  if(x)then <-- check if works 
                         outputChatBox("success") 
                  end 
        else 
            return 0 <-- if no, do end and do nothing 
        end 
  
    end 
  
end 
addEventHandler( "onMarkerHit", change_w, MarkerHit )  
  
  

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Mizudori, Your example does not work...

and it does not work...

--being inside the car 
addCommandHandler('wheel',function(panda) 
    local veh = getPedOccupiedVehicle(panda) 
    setVehicleWheelStates(veh,-1,-1,-1,-1) 
end) 

I do not understand what the problem is. I've been doing this, but not one of the options does not work. Maybe function has bugs?

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Mizudori, Your example does not work...

and it does not work...

--being inside the car 
addCommandHandler('wheel',function(panda) 
    local veh = getPedOccupiedVehicle(panda) 
    setVehicleWheelStates(veh,-1,-1,-1,-1) 
end) 

I do not understand what the problem is. I've been doing this, but not one of the options does not work. Maybe function has bugs?

it works fine for me. I mispelled local there. Try this. This one is tested :)

  
function MarkerHit( hitElement, matchingDimension ) -- hitElement = to element that hit the marker 
  
    if(getElementType(hitElement) == "player")then -- check if element is player 
        local veh = getPedOccupiedVehicle(hitElement) -- if yes check if he is in vehicle 
        if(veh)then -- if yes then veh = the player vehicle 
                 
                 local x = setVehicleWheelStates(veh,2,2,-1,-1) -- example of change wheel states 
                  if(x)then -- check if works 
                         outputChatBox("success") 
                  end 
        else 
            return 0 -- if no, do end and do nothing 
        end 
  
    end 
  
end 
addEventHandler( "onMarkerHit", change_w, MarkerHit ) 
  
  

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