Bean666 Posted December 30, 2014 Share Posted December 30, 2014 help me guys , its all working fine when i reach Level 5 , but when i added Level 6 or above , once i reach level 5 , and i had the experienced requirements to lvl 6 , it doesnt rank up anymore. i use exp_system of castillo. Exp Script: local rootElement = getRootElement() levels = {} levels[1] = {"Level 1", "100"} levels[2] = {"Level 2", "200"} levels[3] = {"Level 3", "300"} levels[4] = {"Level 4", "500"} levels[5] = {"Level 5", "1000"} levels[6] = {"Level 6", "2000"} function ResourceStart () executeSQLCreateTable("levels", "accountname STRING, level INT") end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), ResourceStart) function addPlayer() local account = getPlayerAccount(source) local playername = getPlayerName(source) CheckPlayer = executeSQLSelect ( "levels", "accountname", "accountname = '" .. getAccountName(account) .. "'" ) if ( type( CheckPlayer ) == "table" and #CheckPlayer == 0 ) or not CheckPlayer then executeSQLInsert ( "levels", "'".. getAccountName(account) .."','0'" ) end end addEventHandler("onPlayerLogin",rootElement,addPlayer) addEventHandler( "onElementDataChange", rootElement, function () if getElementType(source) == "player" then local acc = getPlayerAccount(source) local accountname = getAccountName(acc) local playername = getPlayerName(source) local data = getElementData(source,"exp") local sqldata = executeSQLSelect ( "levels", "level","accountname = '" .. accountname .. "'") lvl = sqldata[1]["level"] if tostring(data) == tostring(levels[lvl][2]) then outputChatBox("*Level system: congratulations ".. playername .." you're now a ".. levels[lvl][1] .."!",getRootElement(),0,255,0) local textDis = textCreateDisplay () local item = textCreateTextItem( "LEVEL UP! YOU'RE NOW LEVEL ".. tostring(sqldata[1]["level"]), 0.5, 0.4, 2, 0, 255, 0, 255, 4, "center", "center" ) textDisplayAddText ( textDis, item ) textDisplayAddObserver ( textDis, source ) setTimer ( textDestroyTextItem, 5000, 1, item ) setTimer ( textDestroyDisplay, 5000, 1, textDis ) sql = tonumber(sqldata[1]["level"]) + 1 executeSQLUpdate("levels", "level = '".. sql .."'", "accountname = '".. accountname .."'") end end end) function rewardOnWasted ( killer ) local exp = getElementData(killer,"exp") if exp then setElementData(killer,"exp",tonumber(getElementData(killer,"exp"))+25) outputChatBox("Experience gained +25! total ".. tonumber(exp)+25,killer,0,255,0) else setElementData(killer,"exp",25) end end addEvent("onZombieWasted",true) addEventHandler ( "onZombieWasted", getRootElement(), rewardOnWasted ) Levels.xml in exp_system of castillo <levels> <level name = "Level 1" experienceRequired = "100" /> <level name = "Level 2" experienceRequired = "200" /> <level name = "Level 3" experienceRequired = "300" /> <level name = "Level 4" experienceRequired = "500" /> <level name = "Level 5" experienceRequired = "1000" /> <level name = "Level 6" experienceRequired = "2000" /> </levels> Link to comment
Bean666 Posted December 30, 2014 Author Share Posted December 30, 2014 any help? ;c or if any of u guys can give me a new EXP_System? any help would be appreciated Link to comment
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