.:HyPeX:. Posted December 27, 2014 Share Posted December 27, 2014 So my issue is, the colours arent enought bright, thought i've already maxed out, the image drawn ingame with dxDrawImage is directly taken from the photoshopped image. you can see the photoshopped image in the left and ingame in the right. Code: dxDrawImage(cx-healthwidth/2,cy-healthwidth/2, healthwidth, healthwidth,"speedo/1health.png", i,0,0,tocolor(colorR,colorG,colorB,255),true) Is there anything i can do to draw an image like that? Greetz Link to comment
Stanley Sathler Posted December 27, 2014 Share Posted December 27, 2014 I don't know if it's possible. Look at your in-game image: there is a lot of little dark dots, that probably makes the image darker. And I think that it comes from the resolution, because I have it too. Link to comment
.:HyPeX:. Posted December 27, 2014 Author Share Posted December 27, 2014 I don't know if it's possible. Look at your in-game image: there is a lot of little dark dots, that probably makes the image darker. Oh no, that just simply the image not being drawn fullly smooth to avoid lags... Link to comment
Stanley Sathler Posted December 27, 2014 Share Posted December 27, 2014 Oh Hypex, didn't know about that. Thanks for the information. Link to comment
.:HyPeX:. Posted December 27, 2014 Author Share Posted December 27, 2014 Oh Hypex, didn't know about that. Thanks for the information. Np. Found out, images dont work out so well in MTA. i drawed a pure blank dot and set a color via tocolor part, and it worked like a charm. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now