.:HyPeX:. Posted December 27, 2014 Posted December 27, 2014 So my issue is, the colours arent enought bright, thought i've already maxed out, the image drawn ingame with dxDrawImage is directly taken from the photoshopped image. you can see the photoshopped image in the left and ingame in the right. Code: dxDrawImage(cx-healthwidth/2,cy-healthwidth/2, healthwidth, healthwidth,"speedo/1health.png", i,0,0,tocolor(colorR,colorG,colorB,255),true) Is there anything i can do to draw an image like that? Greetz My ingame nick is ~HyPeX~ BF3 Gamemode Progress: ~30% - Currently working on AI & MapManager
Stanley Sathler Posted December 27, 2014 Posted December 27, 2014 I don't know if it's possible. Look at your in-game image: there is a lot of little dark dots, that probably makes the image darker. And I think that it comes from the resolution, because I have it too. Software Engineer & Entrepreneur • Running Lustrel and VilarikA • Highly engaged on open source community
.:HyPeX:. Posted December 27, 2014 Author Posted December 27, 2014 I don't know if it's possible. Look at your in-game image: there is a lot of little dark dots, that probably makes the image darker. Oh no, that just simply the image not being drawn fullly smooth to avoid lags... My ingame nick is ~HyPeX~ BF3 Gamemode Progress: ~30% - Currently working on AI & MapManager
Stanley Sathler Posted December 27, 2014 Posted December 27, 2014 Oh Hypex, didn't know about that. Thanks for the information. Software Engineer & Entrepreneur • Running Lustrel and VilarikA • Highly engaged on open source community
.:HyPeX:. Posted December 27, 2014 Author Posted December 27, 2014 Oh Hypex, didn't know about that. Thanks for the information. Np. Found out, images dont work out so well in MTA. i drawed a pure blank dot and set a color via tocolor part, and it worked like a charm. My ingame nick is ~HyPeX~ BF3 Gamemode Progress: ~30% - Currently working on AI & MapManager
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