khalid-mks Posted December 15, 2014 Share Posted December 15, 2014 This script is a INTRO .. camera moves from one place to another My problem with this script Does not want to engage in I do not know what the problem I hope that you will help me in the nearest time And tell me what is the solution Can you tell me if the script is true or not I hope that you will help me _____________________ Who has something similar Ask him to give it to me In contrast, pay him money _____________________ local sm = {} sm.moov = 0 sm.object1, sm.object2 = nil, nil function removeCamHandler () if(sm.moov == 1) then sm.moov = 0 removeEventHandler ( "onClientPreRender", getRootElement(), camRender ) end end function camRender () local x1, y1, z1 = getElementPosition ( sm.object1 ) local x2, y2, z2 = getElementPosition ( sm.object2 ) setCameraMatrix ( x1, y1, z1, x2, y2, z2 ) end function smoothMoveCamera ( x1, y1, z1, x1t, y1t, z1t, x2, y2, z2, x2t, y2t, z2t, time ) if(sm.moov == 1) then return false end sm.object1 = createObject ( 1337, x1, y1, z1 ) sm.object2 = createObject ( 1337, x1t, y1t, z1t ) setElementAlpha ( sm.object1, 0 ) setElementAlpha ( sm.object2, 0 ) setObjectScale(sm.object1, 0.01) setObjectScale(sm.object2, 0.01) moveObject ( sm.object1, time, x2, y2, z2, 0, 0, 0, "InOutQuad" ) moveObject ( sm.object2, time, x2t, y2t, z2t, 0, 0, 0, "InOutQuad" ) addEventHandler ( "onClientPreRender", getRootElement(), camRender ) sm.moov = 1 setTimer ( removeCamHandler, time, 1 ) setTimer ( destroyElement, time, 1, sm.object1 ) setTimer ( destroyElement, time, 1, sm.object2 ) return true end addCommandHandler ( "camera", function ( ) smoothMoveCamera ( 2317.369140625, 687.4677734375, 59.040821075439, 2407.83984375, 569.1337890625, 40.787521362305, 2227.458984375, 598.650390625, 29.868627548218, 2298.16015625, 572.3984375, 28.285842895508, 5000 ) end ) I hope you understand my English language Link to comment
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