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[HELP] onClientKey isn't working


LabiVila

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Posted
local x,y = guiGetScreenSize () 
  
function looting () 
    for k,v in pairs (getElementsByType ("object")) do 
        if getElementModel (v) == 2991 then 
            local px, py, pz = getElementPosition (localPlayer) 
            local ox, oy, oz = getElementPosition (v) 
            dis = getDistanceBetweenPoints3D (px, py, pz, ox, oy, oz) 
            if dis < 3 then 
                dxDrawText ("You can loot the item, hold R.", x/3, y/3, x, y, tocolor (255, 255, 255, 255)) 
                addEventHandler ("onClientKey", root, 
                    function (button, release) 
                        if button == "R" and release then    
                            outputChatBox ("R has been typed, ...") 
                        end 
                    end 
                ) 
            end 
        end 
    end 
end 
addEventHandler ("onClientRender", root, looting) 
  

The message "R has been typed, ..." isn't working, I'd appreciate some help.

Posted
Why inside of the render function? :o

Even inside of a loop.

/debugscript should throw a lot of warnings/errors.

It actually doesn't. However, fixed, thanks anyway :$

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