xeon17 Posted December 12, 2014 Share Posted December 12, 2014 Hello there , I have a problem with createEffect function since the effect is created i don't know how to destroy him. I tried with destroyElement but it didn't worked. Here is my code, any idea how to destroy/stop the effect? addEvent("onPlayerPayNSpray",true) addEventHandler("onPlayerPayNSpray",root, function () local x, y, z = getElementPosition(source) effect = createEffect("carwashspray", x, y, z) setTimer ( destroyElement(effect), 3000, 1) end) error setTimer exprected function at argument 1 , got boolean Link to comment
Anubhav Posted December 12, 2014 Share Posted December 12, 2014 addEvent("onPlayerPayNSpray",true) addEventHandler("onPlayerPayNSpray",root, function () local x, y, z = getElementPosition(source) local effect createEffect("carwashspray", x, y, z) setTimer ( destroyElement, 3000, 1, effect) end) This is how it works, never do like that, just add a comma after the timesToExecute and the arguments of the function to run.. Read the wiki for more information! Link to comment
Anubhav Posted December 12, 2014 Share Posted December 12, 2014 Thank you. No problem Link to comment
Banex Posted December 12, 2014 Share Posted December 12, 2014 or use SetEffectDensity Link to comment
xeon17 Posted December 12, 2014 Author Share Posted December 12, 2014 or use SetEffectDensity This is already solved but still thanks! Link to comment
DiSaMe Posted December 12, 2014 Share Posted December 12, 2014 or use SetEffectDensity So that the effect would be undetectable by visual means but still would exist and eventually cause the element limit to be reached. Link to comment
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