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Vehicle aim


Anubhav

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createVehicle -- That for create vehicle 
createPed -- That for create driver 
setElementAlpha -- If you want hide driver 
warpPedIntoVehicle -- That for create warp driver into vehicle 
setPedAnalogControlState -- That for control vehicle 
  

Sorry, you din't get what I meant. I meant to get where the vehicle is aiming to FIRE. Like hydra missile aiming.

and Dealman can you give me a small example of it? I'm bad at calculating things such as this, first time.

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getVehicleTurretPosition has the following example:

local vehicles = getElementsByType ( "vehicle" ) 
-- Loop through the vehicle list 
for vehicleKey, vehicleValue in ipairs(vehicles) do 
    -- Get the vehicle's turret position 
    local x, y = getVehicleTurretPosition ( vehicleValue )  
    -- Convert the positions to degrees, as that's much more useful if you'd want to output it 
    x = math.deg ( x ) 
    y = math.deg ( y ) 
    -- Get the vehicle's name 
    local vehicleName = getVehicleName ( vehicleValue ) 
    -- Tell everyone in the F8 console the turret's position 
    outputConsole ( vehicleName .. "'s turret rotation: " .. x .. ", " .. y .. "." )     
end 

Once the script starts, it'll tell you the rotation of the turret ( the gun on a tank, etc ). However, this will give you errors if the vehicle isn't equipped with a turret.

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  • 2 months later...

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