Madalin Posted December 6, 2014 Share Posted December 6, 2014 Salut , unde pot gasii fisier.tx ca sa fac un panou slideshow. Link to comment
_sEEk_ Posted December 7, 2014 Share Posted December 7, 2014 Te referi la .txd ? Uite aici un tutorial , chiar daca nu este direct legat de MTA: http://gtaforums.com/topic/310001-txd-workshop-tutorial/ Link to comment
Madalin Posted December 7, 2014 Author Share Posted December 7, 2014 Nu .txd , .tx imi trebuie pentru a face o plancarda cu mai multe reclame pe ea. Link to comment
Strike27208 Posted December 7, 2014 Share Posted December 7, 2014 Nu .txd , .tx imi trebuie pentru a face o plancarda cu mai multe reclame pe ea. Se numeste .FX Link to comment
Madalin Posted December 7, 2014 Author Share Posted December 7, 2014 Aaa ) si unde il pot gasi? Link to comment
Dany Alex Posted December 7, 2014 Share Posted December 7, 2014 http://www.gtaall.com/ ? Link to comment
Strike27208 Posted December 7, 2014 Share Posted December 7, 2014 Aaa ) si unde il pot gasi? Sper sa fi meritat timpul pierdut Video : Acest script este facut din mai multe poze. In folderul "IMG" ai sa gasesti 24 de poze ele sunt facute ca un filmulet. Daca stii Photoshop este foarte bine. ID-ul obiectului este : 7910 Il cauti in mta map editor. si il pui unde vrei tu. Link pentru download : http://www.mediafire.com/download/6b8yt8cstg4ce32/arrowsigns.rar Link to comment
Madalin Posted December 8, 2014 Author Share Posted December 8, 2014 Nu ai inteles ce am vrut sa zic, e bun ce mi-ai dat dar vreau sa fac si eu sa nu pun pe acelasi id de panou , vreau pe alt panou sa fac alte poze ..etc Link to comment
Strike27208 Posted December 8, 2014 Share Posted December 8, 2014 Nu ai inteles ce am vrut sa zic, e bun ce mi-ai dat dar vreau sa fac si eu sa nu pun pe acelasi id de panou , vreau pe alt panou sa fac alte poze ..etc Mai creezi un script la fel local shader signTex = { } signLastTick = getTickCount ( ) signId = 1 addEventHandler( "onClientResourceStart", resourceRoot, function() shader, tec = dxCreateShader ( "texreplace.fx" ) if not shader then outputChatBox( "Could not create shader. Please use debugscript 3" ) else engineApplyShaderToWorldTexture ( shader, "prolaps02" ) if not loadsignTextures ( ) then outputChatBox ( "Loading sign textures failed") destroyElement ( shader ) return end dxSetShaderValue ( shader, "gTexture", signTex[1] ) addEventHandler ( "onClientHUDRender", getRootElement (), renderScreen ) end end ) function loadsignTextures ( ) -- Gotta load 'em all! for i = 0, 24 do local tex = dxCreateTexture ( "location"..i..".png" ) if not tex then unloadsignTextures ( ) return false end table.insert ( signTex, tex ) end return true end function unloadsignTextures ( ) for index, tex in ipairs ( signTex ) do destroyElement ( tex ) end end function renderScreen ( ) if getTickCount ( ) - signLastTick < 200 then return end signId = signId + 1 if signId > #signTex then signId = signId - #signTex end dxSetShaderValue ( shader, "gTexture", signTex [ signId ] ) signLastTick = getTickCount ( ) end Urmatoru ID : 7911 Link to comment
Madalin Posted December 8, 2014 Author Share Posted December 8, 2014 Da si unde gasesc id-ul plancardei sa pun de ex: 7201 Link to comment
Strike27208 Posted December 8, 2014 Share Posted December 8, 2014 Da si unde gasesc id-ul plancardei sa pun de ex: 7201 Sincer sa fiu nu este in totalitate facut de mine asta si eu am cautat dar am gasti decat signID -1 Nu stiu de la ce vine 1 ala . Link to comment
Madalin Posted December 8, 2014 Author Share Posted December 8, 2014 Aha ok , oricum mersi de ajutor. Link to comment
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