Rutex Posted November 30, 2014 Share Posted November 30, 2014 Hi guys. I have small problem. I have code ( on server ) addEventHandler ("onPlayerJoin", XXX, Pj) With which element name, i can send this func only to joined player? Like on client GetLocalPlayer... ( On XXX ) Sourse = doesnt work, nil value. Link to comment
Rutex Posted November 30, 2014 Author Share Posted November 30, 2014 Root doesnt going. its send to all player... Link to comment
WASSIm. Posted November 30, 2014 Share Posted November 30, 2014 addEventHandler ("onPlayerJoin", root, function() addEventHandler ("onPlayerJoin", source, Pj) end) Link to comment
DiSaMe Posted November 30, 2014 Share Posted November 30, 2014 'addEventHandler' function doesn't send anything to anyone. "onPlayerJoin" event is triggered when a player joins, and it's only triggered for the player who joined - that is, that player is always the source of event. Link to comment
Rutex Posted November 30, 2014 Author Share Posted November 30, 2014 Thanks guys. I found my error. In Pj func. Link to comment
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