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A small zombie problem


-Blaze-

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hello,

today i was making a script related to zombies.

here it is.

well,

when the person , who created it , is far away from the zombie , the zombie gets killed.

Zombies = createTeam("Zombies") 
  
function makeazombie(source) 
local x, y, z = getElementPosition( source ) 
zombie = exports [ "slothBot" ]:spawnBot ( x+7, y, z, 90, 285, 0, 0, Zombies, 0,"hunting", true ) 
setElementData( zombie, "loler", true) 
gay = setTimer( function () 
local xL,yL,zL = getElementPosition( zombie ) 
local xx, yx, zx = getElementPosition( source ) 
if getDistanceBetweenPoints3D (xx,yx,zx,xL,yL,zL) > 50 then 
if (zombie) then 
killPed( zombie ) 
if (gay) then 
killTimer(gay) 
outputChatBox( " the zombie was killed ", source) 
end 
end 
end 
end, 5000, 0) 
end 
addCommandHandler("zombie", makeazombie) 

But if there are any other players around ( in his range of 50) , when the person gone farther than 50 , then he shoudn't die, so that he can attack the others in his range. But if there is no one in the range of 50 , then he should be killed.

Any idea how i can do this?

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well , i tried this.

col = {} 
Zombies = createTeam("Zombies") 
function getElementsWithinMarker(marker) 
 if (not isElement(marker) or getElementType(marker) ~= "marker") then 
  return false 
 end 
 local markerColShape = getElementColShape(marker) 
 local elements = getElementsWithinColShape(markerColShape) 
 return elements 
end 
  
function makeazombie(source) 
local x, y, z = getElementPosition( source ) 
zombie = exports [ "slothBot" ]:spawnBot ( x+7, y, z, 90, 285, 0, 0, Zombies, 0,"hunting", true ) 
setElementData( zombie, "loler", true) 
col[1] = createMarker( 0, 0, 0, "cylinder", 10, 0, 255, 0, 100) 
attachElements(col[1], zombie, 0, 0, -1) 
setElementParent(col[1],zombie) 
  
killTimer = setTimer( function() 
local howmany = getElementsWithinMarker ( col[1] , "player") 
if (#howmany == 0) then 
if (zombie) then 
killPed( zombie ) 
end 
end 
end, 5000, 0) 
end 
addCommandHandler("zombie", makeazombie) 
  
function test(hitElement, mD) 
if (source == col[1]) then 
outputChatBox("you entered", hitElement) 
end 
end 
addEventHandler ( "onMarkerHit", getRootElement(), test ) 

but it doesn't work. any help?

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