-Blaze- Posted November 19, 2014 Posted November 19, 2014 hello, today i was making a script related to zombies. here it is. well, when the person , who created it , is far away from the zombie , the zombie gets killed. Zombies = createTeam("Zombies") function makeazombie(source) local x, y, z = getElementPosition( source ) zombie = exports [ "slothBot" ]:spawnBot ( x+7, y, z, 90, 285, 0, 0, Zombies, 0,"hunting", true ) setElementData( zombie, "loler", true) gay = setTimer( function () local xL,yL,zL = getElementPosition( zombie ) local xx, yx, zx = getElementPosition( source ) if getDistanceBetweenPoints3D (xx,yx,zx,xL,yL,zL) > 50 then if (zombie) then killPed( zombie ) if (gay) then killTimer(gay) outputChatBox( " the zombie was killed ", source) end end end end, 5000, 0) end addCommandHandler("zombie", makeazombie) But if there are any other players around ( in his range of 50) , when the person gone farther than 50 , then he shoudn't die, so that he can attack the others in his range. But if there is no one in the range of 50 , then he should be killed. Any idea how i can do this?
Gallardo9944 Posted November 19, 2014 Posted November 19, 2014 You can create collisions 50x50x50 for every zombie and use that for checks
-Blaze- Posted November 20, 2014 Author Posted November 20, 2014 well , i tried this. col = {} Zombies = createTeam("Zombies") function getElementsWithinMarker(marker) if (not isElement(marker) or getElementType(marker) ~= "marker") then return false end local markerColShape = getElementColShape(marker) local elements = getElementsWithinColShape(markerColShape) return elements end function makeazombie(source) local x, y, z = getElementPosition( source ) zombie = exports [ "slothBot" ]:spawnBot ( x+7, y, z, 90, 285, 0, 0, Zombies, 0,"hunting", true ) setElementData( zombie, "loler", true) col[1] = createMarker( 0, 0, 0, "cylinder", 10, 0, 255, 0, 100) attachElements(col[1], zombie, 0, 0, -1) setElementParent(col[1],zombie) killTimer = setTimer( function() local howmany = getElementsWithinMarker ( col[1] , "player") if (#howmany == 0) then if (zombie) then killPed( zombie ) end end end, 5000, 0) end addCommandHandler("zombie", makeazombie) function test(hitElement, mD) if (source == col[1]) then outputChatBox("you entered", hitElement) end end addEventHandler ( "onMarkerHit", getRootElement(), test ) but it doesn't work. any help?
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