iMr.G[7]A Posted November 15, 2014 Share Posted November 15, 2014 ابي 4 شخصيات اللي تنحمي مو شخصية + ابي اللي داخل المنطقة يطلع في الشات انت في منطقة الحماية واذا طلع لقد خرجت من منطقة الحماية الكود safecol = createColCuboid ( -404.13677978516, 1761.6762695313, 43.881458282471, 255, 255, 255 ) safeZoneRadar = createRadarArea ( -404.13677978516, 1761.6762695313, 255, 255, 255, 255, 255 ) setElementData (safeZoneRadar, "zombieProof", true) function enterZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if ( skin == 293 ) then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("", hitPlayer, 0, 255, 0) else killPed (hitPlayer) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) toggleControl (hitPlayer, "fire", true) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("", hitPlayer, 255, 0, 0) if not ( skin == 293 ) then killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", safecol, leaveZone ) aclGroupAddObject (aclGetGroup("Console"), "user.SPR") الشخصيات اللي ابيهآ تنظاف 285 287 282 283 Link to comment
#DRAGON!FIRE Posted November 15, 2014 Share Posted November 15, 2014 safecol = createColCuboid ( -404.13677978516, 1761.6762695313, 43.881458282471, 255, 255, 255 ) safeZoneRadar = createRadarArea ( -404.13677978516, 1761.6762695313, 255, 255, 255, 255, 255 ) setElementData (safeZoneRadar, "zombieProof", true) local Skins = { -- [ Skin number ] = true or true, [ 293 ] = true, } function enterZone ( hitPlayer, thePlayer ) if ( Skins [ getElementModel ( hitPlayer ) ] ) then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox ( "* you Entered Zone", hitPlayer, 0, 255, 0 ) else killPed ( hitPlayer ) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone ( hitPlayer, thePlayer ) toggleControl ( hitPlayer, "fire", true ) toggleControl ( hitPlayer, "aim_weapon", true ) toggleControl ( hitPlayer, "vehicle_fire", true ) outputChatBox ( "* you left Zone !", hitPlayer, 255, 0, 0 ) if not ( Skins [ getElementModel ( hitPlayer ) ] ) then killPed ( hitPlayer ) end end addEventHandler( "onColShapeLeave", safecol, leaveZone ) aclGroupAddObject ( aclGetGroup( "Console" ), "user.SPR" ) Link to comment
' A F . Posted November 15, 2014 Share Posted November 15, 2014 وعليكمم السلأممء آول مره آشوفه و آستغربت انا آحط player بـ killPed مو hitPalyer واذا فيه ممكن آحد يشرحهآ لي Link to comment
#DRAGON!FIRE Posted November 16, 2014 Share Posted November 16, 2014 الشي هذأ ع حسب كودك مو شي ثابت يعني addEventHandler( "onColShapeHit", resourceRoot, function ( player ) if ( getElementType ( player ) == "player" ) then killPed ( player ) end end ) addEventHandler( "onColShapeHit", resourceRoot, function ( xiProGamer ) if ( getElementType ( xiProGamer ) == "player" ) then killPed ( xiProGamer ) end end ) Link to comment
' A F . Posted November 16, 2014 Share Posted November 16, 2014 الله يوفقك طول حيأتك ي رب Link to comment
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