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HLSL Shader: DestBlend Problem with Fog


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I render a Shader on a 3D material and I use 5 passes and blend them with DestBlend. But the the Fog disapear on the 3d material. There is no other way yet so i need to use DestBlend.

Here some Pictures:

Without Destblend:

http://www.pic-upload.de/view-25263558/ ... 2.png.html

With Destblend:

http://www.pic-upload.de/view-25263556/ ... t.png.html

Solve it by added Fogeffect inside the Surfaceshader.

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