yoya99 Posted November 14, 2014 Share Posted November 14, 2014 how to make out of that a ragdoll part when i leave a vehicle with a speed of 50 or more? local ragdollEnabled = false; addEventHandler( 'onClientRender', root, function() local a, b, c, d = getPedTask(localPlayer, "primary", 1) if a == "TASK_COMPLEX_IN_AIR_AND_LAND" and b == "TASK_SIMPLE_IN_AIR" then if ragdollEnabled == false then ragdollEnabled = true; addEventHandler('onClientPreRender', root, rotate); addEventHandler('onClientPreRender', root, eliminateProblems); end elseif a == "TASK_COMPLEX_IN_AIR_AND_LAND" and b == "TASK_SIMPLE_FALL" then -- m: TASK_SIMPLE_LAND, TASK_SIMPLE_GET_UP if ragdollEnabled == true then ragdollEnabled = false; setElementHealth(localPlayer, 0) -- kill --local x, y, z = getElementPosition(localPlayer) --setElementPosition(localPlayer, x, y, z+4) local x, y, z = getElementVelocity(localPlayer) removeEventHandler('onClientPreRender', root, rotate); removeEventHandler('onClientPreRender', root, eliminateProblems); end end end ) -- just fixes rotation problems function eliminateProblems() for k,v in ipairs ( getElementsByType ( "player" ) ) do if not isPedOnGround(v) then local a, b, c, d = getPedTask(v, "primary", 1) if a == "TASK_COMPLEX_IN_AIR_AND_LAND" and b == "TASK_SIMPLE_IN_AIR" then --if isElementStreamedIn ( v ) then local rx, ry, rz = getElementRotation(v) setElementRotation(v, rx, 0, rz) --end end end end end -- our ragdoll imiation simple isn't it? but effect is cool function rotate() for k,v in ipairs ( getElementsByType ( "player" ) ) do if not isPedOnGround(v) then local a, b, c, d = getPedTask(v, "primary", 1) if a == "TASK_COMPLEX_IN_AIR_AND_LAND" and b == "TASK_SIMPLE_IN_AIR" then --if isElementStreamedIn ( v ) then local rx, ry, rz = getElementRotation(v); setElementRotation(v, rx + 6.4, ry, rz + math.random(1.1,1.4)); --end end end end end; Link to comment
Carl Rayanitch DZ Posted March 31, 2020 Share Posted March 31, 2020 did you finish that script yet ? if yes can i have the link ? Link to comment
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