Professional Posted November 11, 2014 Share Posted November 11, 2014 السلام عليكم شوفولي الكود اذا صحبح عباره عن اذا كبست زر تيجي السياره الي طلبتها bindKey ( player, "R", "down", funcInput ) if createVehicle( model,576) local x, y, z = getElementPosition( thePlayer ); Link to comment
#DRAGON!FIRE Posted November 11, 2014 Share Posted November 11, 2014 الصحيح ي طويل العمر انه ما في شي صحيح اصلأ وضح وش تبي تسوي . Link to comment
#Mr.alkmasha Posted November 11, 2014 Share Posted November 11, 2014 (edited) غلط جرب ذا الكود function car (player) if isElement(player) then destroyElement (vehicle) local x, y, z = getElementPosition( player) vehicle = createVehicle ( 576, x, y, z ) warpPedIntoVehicle (player, vehicle) end end bindKey (source, "R", "down",car ) Edited November 11, 2014 by Guest Link to comment
#DRAGON!FIRE Posted November 11, 2014 Share Posted November 11, 2014 غلط جرب ذا الكود function car (player) local x, y, z = getElementPosition( player) createVehicle ( 576, x, y, z ) end bindKey ( player, "R", "down",car ) انت الصح يعني -__- Link to comment
#Mr.alkmasha Posted November 11, 2014 Share Posted November 11, 2014 انت الصح يعني -__- ما صار شي صلحت الكود Link to comment
#DRAGON!FIRE Posted November 11, 2014 Share Posted November 11, 2014 باقي غلط . ! عندك اكثر من غلط لو ما تعرف خلاص مو مجبور تساعد Link to comment
EH10 Posted November 11, 2014 Share Posted November 11, 2014 -- Server Side # local Vehicle = {} function CreateVehicle(Player) if isElement( Vehicle[Player] ) then return end local x, y, z = getElementPosition ( Player ) Vehicle[Player] = createVehicle ( 411, x+4, y+4, z ) outputChatBox ( 'تم إنشآء آلسيآرة', Player, 255, 0 , 0, true) end for k,v in ipairs ( getElementsByType ( 'player' ) ) do bindKey( v, '8', 'down', CreateVehicle ) end addEventHandler( 'onPlayerJoin', root,function() bindKey( source, '8', 'down', CreateVehicle ) end ) addEventHandler ( 'onVehicleExplode', resourceRoot, function () destroyElement ( source ) end ) addEventHandler('onPlayerQuit', root, function() if isElement ( Vehicle[source] ) then destroyElement( Vehicle[source] ) Vehicle[source] = nil end end) Link to comment
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