ahmedo01 Posted November 9, 2014 Posted November 9, 2014 addEventHandler( "onClientPlayerQuit", getRootElement(), function( reason ) local account = getPlayerAccount( source ) local money = getPlayerMoney( source ) local occupation = getElementData( source, "Occupation") local team = getPlayerTeam( source ) local teamname = getTeamName( team ) local x,y,z = getElementPosition( source ) local dimension = getElementDimension( source ) local interior = getElementInterior( source ) local skin = getElementModel( source ) local accountname = getAccountName( account ) if money and occupation and team and x and y and z and dimension and interior and skin and teamname then local savelocation = mysql_query(moduledb, "UPDATE 'playerlocations' SET x = '"..x.."', y = '"..y.."', z = '"..z.."' WHERE accountname = '"..accountname.."'") local saveothers = mysql_query(moduledb, "UPDATE 'playerinfo' SET money = '"..money.."', occupation = '"..occupation.."', team = '"..teamname.."', dimension = '"..dimension.."', interior = '"..interior.."', skin = '"..skin.."' WHERE accountname = '"..accountname.."'") --mysql_free_result(savelocation) --mysql_free_result(saveothers) else outputChatBox("Error! Cannot save informations!") end end ) don't update. i am using mta_mysql module
DiSaMe Posted November 9, 2014 Posted November 9, 2014 Server doesn't have such event like "onClientPlayerQuit". Use "onPlayerQuit".
DiSaMe Posted November 9, 2014 Posted November 9, 2014 So if it gives an error, that probably means at least the function is executed.
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