DePemy Posted November 8, 2014 Share Posted November 8, 2014 So somehow my voteredo doesnt work with the current gamemode i have.. Any clues? I really have no idea where to start... --- VR --- mapRestarted = true cRedo = false playersTable = {} playersVoted = 0 vrColor = "#FF4400" VoteRedo = true function tableFind(tabela,value) local ifIs = false for i,data in pairs(tabela) do if data == value then ifIs = true break end end return ifIs end addCommandHandler("forceredo", function(player) local accName = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then cRedo = true outputChatBox ("[#FF4400Voteredo#FFFFFF] an Admin forced a redo. Map will be restarted", getRootElement(), 255, 255, 255, true ) end end) --function PlayerForceRedo(thePlayer) -- cRedo = true -- outputChatBox ("[sERVER] an Admin forced a redo. Map will be restarted", getRootElement(), 255, 255, 255, true ) --end function PlayerVoted(thePlayer) if VoteRedo then if mapRestarted then if playersVoted < math.floor(getPlayerCount() /2 + 0.5) then if not tableFind(playersTable, getElementData(thePlayer,"hisNick")) then table.insert(playersTable, getElementData(thePlayer,"hisNick")) playersVoted = playersVoted + 1 if playersVoted >= math.floor(getPlayerCount() /2 + 0.5) then vrColor = "#FF4400" end outputChatBox("[#FF4400Voteredo#FFFFFF] ' "..getPlayerNametagText(thePlayer).." #FFFFFF' has voted for redo | "..vrColor.."["..playersVoted.."/".. math.floor(getPlayerCount() /2 + 0.5) .."]", root, 255, 255,255, true) if playersVoted >= math.floor(getPlayerCount() /2 + 0.5) then cRedo = true outputChatBox ("[#FF4400Voteredo#FFFFFF] This map will be restarted by #FF4400Vote", root, 255, 255, 255, true) end else outputChatBox("[#FF4400Voteredo#FFFFFF] #FfffffYou already Voted for a redo !", thePlayer, 255, 255, 255, true) end else outputChatBox ("[#FF4400Voteredo#FFFFFF] This map will be already restarted by #FF4400Vote", thePlayer, 255, 255, 255, true) end else outputChatBox("[#FF4400Voteredo#FFFFFF] #FF0000Sorry, This map was restarted by Vote !", thePlayer, 255, 255, 255, true) end else outputChatBox("[#FF4400Voteredo#FFFFFF] #FF0000Sorry, VoteRedo System disabled for 3 minutes!", thePlayer,255,255,255,true) end end addCommandHandler ( "vr", PlayerVoted ) addCommandHandler ( "voteredo", PlayerVoted ) --addCommandHandler ( "forceredo", PlayerForceRedo ) ------ addEvent("onRaceStateChanging",true) addEventHandler("onRaceStateChanging",root, function(newStateName) if newStateName == "LoadingMap" then table.remove(playersTable) vrColor = "#FF4400" playersVoted = 0 end end) ------ addEventHandler("onPlayerJoin",root, function() setElementData(source,"hisNick",getPlayerName(source)) end) ---- addCommandHandler("kickall", function(player) local accName = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then for t,p in ipairs (getElementsByType("player")) do kickPlayer(p,getPlayerName(player)..": please all come again \"{SMILIES_PATH}/icon_biggrin.gif\" alt=\"\" title=\"Very Happy\" />") end end end) ---- addCommandHandler("turnVR", function(player) local accName = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then if VoteRedo then VoteRedo = false cRedo = false outputChatBox("[#FF4400Voteredo#FFFFFF] ' "..getPlayerNametagText(player).." #FFFFFF' #FF0000has disabled VoteRedo System!",root,255,255,255,true) else VoteRedo = true outputChatBox("[#FF4400Voteredo#FFFFFF] ' "..getPlayerNametagText(player).." #FFFFFF' #FF4400has enabled VoteRedo System!",root,255,255,255,true) end end end) Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now