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[Help] VOTE REDO DOESN'T WORK?


DePemy

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So somehow my voteredo doesnt work with the current gamemode i have.. Any clues? I really have no idea where to start...

--- VR --- 
mapRestarted = true 
cRedo = false 
playersTable = {} 
playersVoted = 0 
vrColor = "#FF4400" 
VoteRedo = true 
  
function tableFind(tabela,value) 
    local ifIs = false 
    for i,data in pairs(tabela) do 
        if data == value then 
            ifIs = true 
            break 
        end 
    end 
    return ifIs 
end 
addCommandHandler("forceredo", 
function(player) 
local accName = getAccountName ( getPlayerAccount ( player ) ) 
if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then 
           cRedo = true 
    outputChatBox ("[#FF4400Voteredo#FFFFFF] an Admin forced a redo. Map will be restarted", getRootElement(), 255, 255, 255, true ) 
  
end 
end) 
--function PlayerForceRedo(thePlayer) 
--           cRedo = true 
--  outputChatBox ("[sERVER] an Admin forced a redo. Map will be restarted", getRootElement(), 255, 255, 255, true ) 
  
--end 
function PlayerVoted(thePlayer) 
if VoteRedo then 
  if mapRestarted then 
    if playersVoted < math.floor(getPlayerCount() /2 + 0.5) then 
    if not tableFind(playersTable, getElementData(thePlayer,"hisNick")) then 
       table.insert(playersTable, getElementData(thePlayer,"hisNick")) 
       playersVoted = playersVoted + 1 
        if playersVoted >= math.floor(getPlayerCount() /2 + 0.5) then 
          vrColor = "#FF4400" 
        end 
        outputChatBox("[#FF4400Voteredo#FFFFFF] ' "..getPlayerNametagText(thePlayer).." #FFFFFF' has voted for redo |  "..vrColor.."["..playersVoted.."/".. math.floor(getPlayerCount() /2 + 0.5) .."]", root, 255, 255,255, true) 
        if playersVoted >= math.floor(getPlayerCount() /2 + 0.5) then 
           cRedo = true 
           outputChatBox ("[#FF4400Voteredo#FFFFFF] This map will be restarted by #FF4400Vote", root, 255, 255, 255, true) 
        end 
    else 
    outputChatBox("[#FF4400Voteredo#FFFFFF] #FfffffYou already Voted for a redo !", thePlayer, 255, 255, 255, true) 
    end 
    else 
      outputChatBox ("[#FF4400Voteredo#FFFFFF] This map will be already restarted by #FF4400Vote", thePlayer, 255, 255, 255, true) 
    end 
  else 
    outputChatBox("[#FF4400Voteredo#FFFFFF] #FF0000Sorry, This map was restarted by Vote !", thePlayer, 255, 255, 255, true) 
  end 
else 
  outputChatBox("[#FF4400Voteredo#FFFFFF] #FF0000Sorry, VoteRedo System disabled for 3 minutes!", thePlayer,255,255,255,true) 
end 
end 
addCommandHandler ( "vr", PlayerVoted ) 
addCommandHandler ( "voteredo", PlayerVoted ) 
--addCommandHandler ( "forceredo", PlayerForceRedo ) 
------ 
addEvent("onRaceStateChanging",true) 
addEventHandler("onRaceStateChanging",root, 
function(newStateName) 
if newStateName == "LoadingMap" then 
table.remove(playersTable) 
vrColor = "#FF4400" 
playersVoted = 0 
end 
end) 
------ 
addEventHandler("onPlayerJoin",root, 
function() 
setElementData(source,"hisNick",getPlayerName(source)) 
end) 
---- 
addCommandHandler("kickall", 
function(player) 
local accName = getAccountName ( getPlayerAccount ( player ) ) 
if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then 
for t,p in ipairs (getElementsByType("player")) do 
kickPlayer(p,getPlayerName(player)..": please all come again \"{SMILIES_PATH}/icon_biggrin.gif\" alt=\"\" title=\"Very Happy\" />") 
end 
end 
end) 
---- 
addCommandHandler("turnVR", 
function(player) 
local accName = getAccountName ( getPlayerAccount ( player ) ) 
if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then 
if VoteRedo then 
VoteRedo = false 
cRedo = false 
outputChatBox("[#FF4400Voteredo#FFFFFF] ' "..getPlayerNametagText(player).." #FFFFFF' #FF0000has disabled VoteRedo System!",root,255,255,255,true) 
else 
VoteRedo = true 
outputChatBox("[#FF4400Voteredo#FFFFFF] ' "..getPlayerNametagText(player).." #FFFFFF' #FF4400has enabled VoteRedo System!",root,255,255,255,true) 
end 
end 
end) 

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