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Help please ?


roddydennvor

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Thank for the function , like this ?

  
function addRednessOnDamage ( ) 
      fadeCamera ( source, false, 1.0, 255, 0, 0 )        
      setTimer ( fadeCameraDelayed, 500, 1, source ) fade back to normal 
end 
addEventHandler ( "onPlayerDamage", getRootElement(), addRednessOnDamage ) 
  
local health = getElementHealth( localPlayer ) if (health <= 30) then 
  
function fadeCameraDelayed(player) 
      if (isElement(player)) then 
            fadeCamera(player, true, 0.5) 
      end 
end 

This script not working , what is wrong ? sorry i am noob in scripting :D

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fadeAlert = {} 
  
function addRednessOnDamage() 
    for k, source in ipairs(getElementsByType("player")) do 
        if getElementHealth(source) < 20 then 
            fadeAlert[source] = true  
        else 
            if fadeAlert[source] then  
                fadeAlert[source] = false  
            end 
        end 
    end 
end 
setTimer(addRednessOnDamage, 2500, 0) 
  
function removeIt() 
    fadeCamera( source, true ) 
end 
  
function checkRedness() 
    for k, source in ipairs(getElementsByType("player")) do 
        if fadeAlert[source] then 
            fadeCamera( source, false, 1.0, 255, 0, 0 ) 
            removeIt( source ) 
            setTimer(checkRedness, 1000, 1) 
        end 
    end 
end 
  

Link to comment

hii Anubhav, sorry but that's script not working ...

fadeAlert = {} 
  
function addRednessOnDamage() 
    for k, source in ipairs(getElementsByType("player")) do 
        if getElementHealth(source) <30 then 
            fadeAlert[source] = true 
        else 
            if fadeAlert[source] then 
                fadeAlert[source] = false 
            end 
        end 
    end 
end 
setTimer(addRednessOnDamage, 2500, 0) 
  
function removeIt() 
    fadeCamera( source, true ) 
end 
  
function checkRedness() 
    for k, source in ipairs(getElementsByType("player")) do 
        if fadeAlert[source] then 
            fadeCamera( source, false, 1.0, 0, 0, 0 ) 
            removeIt( source ) 
            setTimer(checkRedness, 1000, 1) 
        end 
    end 
end 
  

Link to comment

Try this

Server

function damagefade ( attacker, weapon, bodypart, loss ) 
    fadeCamera ( source, false, 1.0, 255, 0, 0 ) 
    setTimer ( fadeCamera, 500, 1, source, true, 0.5 )  
end 
addEventHandler ( "onPlayerDamage", getRootElement (), damagefade ) 

Link to comment

Ah ok

function damagefade () 
    if getElementHealth(source) <30 then 
    fadeCamera ( source, false, 1.0, 255, 0, 0 ) 
    setTimer ( fadeCamera, 500, 1, source, true, 0.5 ) 
else 
    setTimer ( fadeCamera, 500, 1, source, true, 0.5 ) 
end 
end 
setTimer ( damagefade, 2000, 0, source ) 

Link to comment

Ok this must work

server

function damagefade () 
    for key, player in ipairs(getElementsByType( "player")) do 
    local hp = getElementHealth(player) 
    if(hp<=30)then 
    fadeCamera ( player, false, 1.0, 255, 0, 0 ) 
    setTimer ( fadeCamera, 500, 1, player, true, 0.5 ) 
else 
    setTimer ( fadeCamera, 500, 1, player, true, 0.5 ) 
end 
end 
end 
setTimer ( damagefade, 2000, 0, player ) 

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