makkocska Posted November 4, 2014 Posted November 4, 2014 Hi guys ! I wrote one program in lua, and i'm very interested in what event or something else if its exists who check its already drawed in HUD. I mean . : local screenX,screenY = guiGetScreenSize() function pic() guiCreateStaticImage( screenX - 377, 38, 232/2, 232/2, "pic/pic.ong") end what event or something else check is already drawed, and if its already drawed not draw again.
boro Posted November 4, 2014 Posted November 4, 2014 local screenX,screenY = guiGetScreenSize() function pic() if not picdraw then guiCreateStaticImage( screenX - 377, 38, 232/2, 232/2, "pic/pic.ong") picdraw = true else outputChatBox ("pic drawed") end end
makkocska Posted November 4, 2014 Author Posted November 4, 2014 else -> do nothing . is that possible ?
boro Posted November 4, 2014 Posted November 4, 2014 You mean without else ? local screenX,screenY = guiGetScreenSize() function pic() if not picdraw then guiCreateStaticImage( screenX - 377, 38, 232/2, 232/2, "pic/pic.ong") picdraw = true end end
makkocska Posted November 4, 2014 Author Posted November 4, 2014 I mean if its already drawed on players screen than dont draw again.
boro Posted November 4, 2014 Posted November 4, 2014 yes this help you local screenX,screenY = guiGetScreenSize() function pic() if not picdraw then guiCreateStaticImage( screenX - 377, 38, 232/2, 232/2, "pic/pic.ong") picdraw = true end end
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