John_Scott Posted October 31, 2014 Posted October 31, 2014 Hi! I yould like to create a vehicle shop with a duplication protection, so I would like to add an internal ID to every bought vehicle, and when the player spawn that, the scrip remove the old one. (If I buy a Bullet, go away and spawn it, again go away, again spawn it, the script remove the first Bullet) Thanks for the helping!
Castillo Posted October 31, 2014 Posted October 31, 2014 You can store the vehicles in a table. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Woovie Posted November 1, 2014 Posted November 1, 2014 Something like this is what I wrote years ago. local vehicles = {} function makeMyCar(player,command,modelid) if vehicles[player] then if vehicles[player][2] then destroyElement(vehicles[player][2]) end vehicles[player][2] = vehicles[player][1] local x,y,z = getElementPosition(player) vehicles[player][1] = createVehicle(modelid,x,y,z) warpPedIntoVehicle(player,vehicles[player][1]) else vehicles[player] = {} vehicles[player][1] = createVehicle(modelid,x,y,z) warpPedIntoVehicle(player,vehicles[player][1]) end end addCommandHandler("vi",makeMyCar) "The humble beet is the answer to all riddles." - Rolf
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