Jump to content

[Resolved] isMTAWindowActive


FatalTerror

Recommended Posts

Posted
getPlayerIdleTime?

That doesn't help me enough.

To explain a bit more, I've a client render who check the cursor position every frame. The problem is: even if I'm in another window and lost the focus, it still check for the cursor position in the MTA window. Do you understand ?

Paid developer. Twitter: @willia_am -

http://www.williamdasilva.fr

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...