sel3a Posted October 27, 2014 Share Posted October 27, 2014 hello, guys i made this script but there is a problem WARNING: [sD]\SDcarspeed\server.lua40: Bad argument @ 'addeventHandler' [Expected function at argument 3, got nil] it's really confusing me! Please help -- FBI Truck -- (272km/h) function handlingChange36 (theVehicle36, seat) if getElementModel(theVehicle36) == 528 and seat == 0 then setVehicleHandling(theVehicle36, "mass", 1600) setVehicleHandling(theVehicle36, "turnMass", 4500) setVehicleHandling(theVehicle36, "tractionMultiplier", 0.75) setVehicleHandling(theVehicle36, "brakeDeceleration", 10) setVehicleHandling(theVehicle36, "brakeBias", 0.53) setVehicleHandling(theVehicle36, "tracionBias", 0.5) setVehicleHandling(theVehicle36, "suspensionForceLevel", 1) setVehicleHandling(theVehicle36, "suspensionDamping", 0.12) setVehicleHandling(theVehicle36, "maxVelocity", 300) setVehicleHandling(theVehicle36, "engineAcceleration", 20) setVehicleHandling(theVehicle36, "suspensionLowerLimit", -0.1) setVehicleHandling(theVehicle36, "driveType", "awd") setVehicleHandling(theVehicle36, "modelFlags", 0x0) setVehicleHandling(theVehicle36, "handlingFlags", 0x1408203) setVehicleHandling(theVehicle36, "collisionDamageMultiplier", 0) end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), handlingChange36 ) -- Bloodring Banger -- (380km/h) function handlingChange22 (theVehicle6, seat) if getElementModel(theVehicle60) == 504 and seat == 0 then setVehicleHandling(theVehicle60, "maxVelocity", 410) setVehicleHandling(theVehicle60, "engineAcceleration", 40) setVehicleHandling(theVehicle60, "tractionBias", 0.75) setVehicleHandling(theVehicle60, "suspensionLowerLimit", -0.08) setVehicleHandling(theVehicle60, "driveType", "awd") setVehicleHandling(theVehicle60, "modelFlags", 0x312000) setVehicleHandling(theVehicle60, "handlingFlags", 0x5C08400) end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), handlingChange60 ) Link to comment
abu5lf Posted October 27, 2014 Share Posted October 27, 2014 -- FBI Truck -- (272km/h) function handlingChange36 (theVehicle36, seat) if getElementModel(theVehicle36) == 528 and seat == 0 then setVehicleHandling(theVehicle36, "mass", 1600) setVehicleHandling(theVehicle36, "turnMass", 4500) setVehicleHandling(theVehicle36, "tractionMultiplier", 0.75) setVehicleHandling(theVehicle36, "brakeDeceleration", 10) setVehicleHandling(theVehicle36, "brakeBias", 0.53) setVehicleHandling(theVehicle36, "tracionBias", 0.5) setVehicleHandling(theVehicle36, "suspensionForceLevel", 1) setVehicleHandling(theVehicle36, "suspensionDamping", 0.12) setVehicleHandling(theVehicle36, "maxVelocity", 300) setVehicleHandling(theVehicle36, "engineAcceleration", 20) setVehicleHandling(theVehicle36, "suspensionLowerLimit", -0.1) setVehicleHandling(theVehicle36, "driveType", "awd") setVehicleHandling(theVehicle36, "modelFlags", 0x0) setVehicleHandling(theVehicle36, "handlingFlags", 0x1408203) setVehicleHandling(theVehicle36, "collisionDamageMultiplier", 0) end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), handlingChange36 ) -- Bloodring Banger -- (380km/h) function handlingChange22 (theVehicle60, seat) if getElementModel(theVehicle60) == 504 and seat == 0 then setVehicleHandling(theVehicle60, "maxVelocity", 410) setVehicleHandling(theVehicle60, "engineAcceleration", 40) setVehicleHandling(theVehicle60, "tractionBias", 0.75) setVehicleHandling(theVehicle60, "suspensionLowerLimit", -0.08) setVehicleHandling(theVehicle60, "driveType", "awd") setVehicleHandling(theVehicle60, "modelFlags", 0x312000) setVehicleHandling(theVehicle60, "handlingFlags", 0x5C08400) end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), handlingChange22 ) Link to comment
sel3a Posted October 27, 2014 Author Share Posted October 27, 2014 Thanks mate epic fail :3 Link to comment
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