sel3a Posted October 27, 2014 Posted October 27, 2014 hello, guys i made this script but there is a problem WARNING: [sD]\SDcarspeed\server.lua40: Bad argument @ 'addeventHandler' [Expected function at argument 3, got nil] it's really confusing me! Please help -- FBI Truck -- (272km/h) function handlingChange36 (theVehicle36, seat) if getElementModel(theVehicle36) == 528 and seat == 0 then setVehicleHandling(theVehicle36, "mass", 1600) setVehicleHandling(theVehicle36, "turnMass", 4500) setVehicleHandling(theVehicle36, "tractionMultiplier", 0.75) setVehicleHandling(theVehicle36, "brakeDeceleration", 10) setVehicleHandling(theVehicle36, "brakeBias", 0.53) setVehicleHandling(theVehicle36, "tracionBias", 0.5) setVehicleHandling(theVehicle36, "suspensionForceLevel", 1) setVehicleHandling(theVehicle36, "suspensionDamping", 0.12) setVehicleHandling(theVehicle36, "maxVelocity", 300) setVehicleHandling(theVehicle36, "engineAcceleration", 20) setVehicleHandling(theVehicle36, "suspensionLowerLimit", -0.1) setVehicleHandling(theVehicle36, "driveType", "awd") setVehicleHandling(theVehicle36, "modelFlags", 0x0) setVehicleHandling(theVehicle36, "handlingFlags", 0x1408203) setVehicleHandling(theVehicle36, "collisionDamageMultiplier", 0) end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), handlingChange36 ) -- Bloodring Banger -- (380km/h) function handlingChange22 (theVehicle6, seat) if getElementModel(theVehicle60) == 504 and seat == 0 then setVehicleHandling(theVehicle60, "maxVelocity", 410) setVehicleHandling(theVehicle60, "engineAcceleration", 40) setVehicleHandling(theVehicle60, "tractionBias", 0.75) setVehicleHandling(theVehicle60, "suspensionLowerLimit", -0.08) setVehicleHandling(theVehicle60, "driveType", "awd") setVehicleHandling(theVehicle60, "modelFlags", 0x312000) setVehicleHandling(theVehicle60, "handlingFlags", 0x5C08400) end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), handlingChange60 )
abu5lf Posted October 27, 2014 Posted October 27, 2014 -- FBI Truck -- (272km/h) function handlingChange36 (theVehicle36, seat) if getElementModel(theVehicle36) == 528 and seat == 0 then setVehicleHandling(theVehicle36, "mass", 1600) setVehicleHandling(theVehicle36, "turnMass", 4500) setVehicleHandling(theVehicle36, "tractionMultiplier", 0.75) setVehicleHandling(theVehicle36, "brakeDeceleration", 10) setVehicleHandling(theVehicle36, "brakeBias", 0.53) setVehicleHandling(theVehicle36, "tracionBias", 0.5) setVehicleHandling(theVehicle36, "suspensionForceLevel", 1) setVehicleHandling(theVehicle36, "suspensionDamping", 0.12) setVehicleHandling(theVehicle36, "maxVelocity", 300) setVehicleHandling(theVehicle36, "engineAcceleration", 20) setVehicleHandling(theVehicle36, "suspensionLowerLimit", -0.1) setVehicleHandling(theVehicle36, "driveType", "awd") setVehicleHandling(theVehicle36, "modelFlags", 0x0) setVehicleHandling(theVehicle36, "handlingFlags", 0x1408203) setVehicleHandling(theVehicle36, "collisionDamageMultiplier", 0) end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), handlingChange36 ) -- Bloodring Banger -- (380km/h) function handlingChange22 (theVehicle60, seat) if getElementModel(theVehicle60) == 504 and seat == 0 then setVehicleHandling(theVehicle60, "maxVelocity", 410) setVehicleHandling(theVehicle60, "engineAcceleration", 40) setVehicleHandling(theVehicle60, "tractionBias", 0.75) setVehicleHandling(theVehicle60, "suspensionLowerLimit", -0.08) setVehicleHandling(theVehicle60, "driveType", "awd") setVehicleHandling(theVehicle60, "modelFlags", 0x312000) setVehicleHandling(theVehicle60, "handlingFlags", 0x5C08400) end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), handlingChange22 )
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now