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Money


Matevsz

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Posted

I do not mean to give a player money just by changing the appearance, for example. shaders or any dxDraw but unfortunately can not do that and please help

Posted
No @blinker

You should use convertNumber function. Find it on the wiki page

You're still going wrong. convertNumber is related to other stuff.

You should yeah use a dxDraw, what is that it stops you from not doing so?

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Posted

@Matevsz

If you don't understand shaders, make it with dx as the other guys say.

Now please post your code. (after your wrote it...)

[url=https://wiki.multitheftauto.com/wiki/DxDrawText]https://wiki.multitheftauto.com/wiki/DxDrawText[/url] 
[url=https://wiki.multitheftauto.com/wiki/OnClientRender]https://wiki.multitheftauto.com/wiki/OnClientRender[/url] 
[url=https://wiki.multitheftauto.com/wiki/DxSetAspectRatioAdjustmentEnabled]https://wiki.multitheftauto.com/wiki/Dx ... entEnabled[/url] 
[url=https://wiki.multitheftauto.com/wiki/ShowPlayerHudComponent]https://wiki.multitheftauto.com/wiki/Sh ... dComponent[/url] 
[url=https://wiki.multitheftauto.com/wiki/GetPlayerMoney]https://wiki.multitheftauto.com/wiki/GetPlayerMoney[/url] 
[url=https://wiki.multitheftauto.com/wiki/GuiGetScreenSize]https://wiki.multitheftauto.com/wiki/GuiGetScreenSize[/url] 

I gave you everything you need, try the code yourself.

Don't start crying that you can't try it, because you will end up in my foes group and you won't get help from me any more. :evil:

Posted

try this

function convertNumber ( number )   
    local formatted = number   
    while true do       
        formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')     
        if ( k==0 ) then       
            break   
        end   
    end   
    return formatted 
end 
  
local money = getPlayerMoney(getLocalPlayer()) 
dxDrawText("R$: "..convertNumber(money), x*0.827, y*0.150, x*800, y*030, tocolor(255, 255, 255,255), 0.7, "bankgothic", "left", "top", false, false, true, false, false) 
  

Look hud :wink::wink:

F3aW0fa.png

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