yoya99 Posted October 19, 2014 Share Posted October 19, 2014 (edited) Hello there...i wanted to ask you how to define the killer here: local account = getPlayerAccount(source) local S = getElementData(killer, "Level") function win(ammo, killer, weapon, bodypart) if (killer and getElementType(killer) == "player" and killer ~= source) then local H = getElementData(killer, "XP") or 5 local S = getElementData(killer, "Level") local killer1 = getPlayerName(killer) local noob = getPlayerName(source) local X = 1 setElementData(killer, "XP", tonumber(H)+X) local H = tonumber(H) + X if tonumber(H) == 2 then setElementData(killer, "Level", "1") elseif tonumber(H) == 5 then setElementData(killer, "Level", "2") elseif tonumber(H) == 10 then setElementData(killer, "Level", "3") addEventHandler("onPlayerSpawn",root, function() local account = getPlayerAccount(source) local S = getElementData(killer, "Level") if tonumber(S) == 0 then setElementData(source,"Emblems","ranks/lvl_0.png") elseif tonumber(S) == 1 then setElementData(source,"Emblems","ranks/lvl_1.png") elseif tonumber(S) == 2 then setElementData(source,"Emblems","ranks/lvl_2.png") elseif tonumber(S) == 3 then setElementData(source,"Emblems","ranks/lvl_3.png") elseif tonumber(S) == 4 then setElementData(source,"Emblems","ranks/lvl_4.png") elseif tonumber(S) == 5 then setElementData(source,"Emblems","ranks/lvl_5.png") elseif tonumber(S) == 6 then setElementData(source,"Emblems","ranks/lvl_6.png") elseif tonumber(S) == 7 then setElementData(source,"Emblems","ranks/lvl_7.png") elseif tonumber(S) == 8 then setElementData(source,"Emblems","ranks/lvl_8.png") elseif tonumber(S) == 9 then setElementData(source,"Emblems","ranks/lvl_9.png") elseif tonumber(S) == 10 then setElementData(source,"Emblems","ranks/lvl_10.png") elseif tonumber(S) == 11 then setElementData(source,"Emblems","ranks/lvl_11.png") elseif tonumber(S) == 12 then setElementData(source,"Emblems","ranks/lvl_12.png") elseif tonumber(S) == 13 then setElementData(source,"Emblems","ranks/lvl_13.png") elseif tonumber(S) == 14 then setElementData(source,"Emblems","ranks/lvl_14.png") elseif tonumber(S) == 15 then setElementData(source,"Emblems","ranks/lvl_15.png") elseif tonumber(S) == 16 then setElementData(source,"Emblems","ranks/lvl_16.png") elseif tonumber(S) == 17 then setElementData(source,"Emblems","ranks/lvl_17.png") elseif tonumber(S) == 18 then setElementData(source,"Emblems","ranks/lvl_18.png") elseif tonumber(S) == 19 then setElementData(source,"Emblems","ranks/lvl_19.png") elseif tonumber(S) == 20 then setElementData(source,"Emblems","ranks/lvl_20.png") elseif tonumber(S) == 21 then setElementData(source,"Emblems","ranks/lvl_21.png") elseif tonumber(S) == 22 then setElementData(source,"Emblems","ranks/lvl_22.png") elseif tonumber(S) == 23 then setElementData(source,"Emblems","ranks/lvl_23.png") end end ) addEventHandler("onPlayerSpawn",root, function () local account = getPlayerAccount(source) if isGuestAccount(account) then return end local Emblems = getAccountData(account,"LV") if emblems then setElementData(source,"Emblems", emblems) end end ) Edited October 19, 2014 by Guest Link to comment
yoya99 Posted October 19, 2014 Author Share Posted October 19, 2014 how can i define the get elementdata killer ...==? Link to comment
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