Anubhav Posted October 19, 2014 Posted October 19, 2014 local select = executeSQLQuery("SELECT * FROM characters WHERE serial=?", getPlayerSerial(player)) cooldowns.chck[player] = setTimer(function() cooldowns.chck[player]=nil end, 5000, 1) if #select == 0 then setTimer(triggerClientEvent, 5000, 1, player, "character.toggleWindow", player) else Ok so now I did this. And see the output of when I selected. It always return empty, and adds the same serial again! When I selected, what a mess. EC3D9678CC99DF5BD699AECC928920E3 6F25BB2D6702AC1BAC786F79727F2353 EC3D9678CC99DF5BD699AECC928920E3 6F25BB2D6702AC1BAC786F79727F2353 6F25BB2D6702AC1BAC786F79727F2353 EC3D9678CC99DF5BD699AECC928920E3 6F25BB2D6702AC1BAC786F79727F2353 EC3D9678CC99DF5BD699AECC928920E3 EC3D9678CC99DF5BD699AECC928920E3 EC3D9678CC99DF5BD699AECC928920E3 EC3D9678CC99DF5BD699AECC928920E3 EC3D9678CC99DF5BD699AECC928920E3
Moderators IIYAMA Posted October 19, 2014 Moderators Posted October 19, 2014 ehm? How are you outputting it? / store it. The function you called select is a lua function, I will not recommend you to use it as overwrite. select (index, ···) If index is a number, returns all arguments after argument number index. Otherwise, index must be the string "#", and select returns the total number of extra arguments it received.
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