Infiniuh Posted October 12, 2014 Share Posted October 12, 2014 So i found this script, i've tested it out. It doesn't make a blip on the random marker from "robberHouses" list. Any help? local robberHouses = { { -683.95148, 939.66760, 13.63281 }; -- change to your values. { -669.77100, 964.31586, 11.63281 } } function unpackRobberHouses () return unpack ( robberHouses [ math.random ( #robberHouses ) ] ) end function resourceBootUp () ourPed = createPed ( 7, -705.94788, 940.12787, 12.42719 ) ourBlip = createBlipAttachedTo ( ourPed, 41 ) setBlipVisibleDistance ( ourBlip, 300 ) setElementFrozen ( ourPed, true ) setElementRotation ( ourPed, 0, 0, 0 ) setElementInterior ( ourPed, 0 ) setElementDimension ( ourPed, 0 ) end addEventHandler ( "onClientResourceStart", resourceRoot, resourceBootUp ) local robberWindow = guiCreateWindow ( 0.314, 0.2513, 0.3809, 0.3893, "JOB", true ) local robberLabel = guiCreateLabel ( 0.0193, 0.0736, 0.9903, 0.1104, "Criminal Job", true, robberWindow ) guiLabelSetColor ( robberLabel, 255, 0, 0 ) guiLabelSetHorizontalAlign ( robberLabel, "center", false ) guiSetFont ( robberLabel, "default-bold-small" ) local robberInfoLabel = guiCreateLabel ( 0.0309, 0.2441, 0.944, 0.3077, "If you accept this job, you will be able to rob houses, hijack cars for money and rob banks (WIP). Go to the blip created on \nyour minimap (red house icon). Once you enter the marker you will steal some money and you have a chance to get wanted.", true, robberWindow ) local robberAcceptButton = guiCreateButton ( 0.3533 ,0.7993, 0.1409, 0.1204, "Accept", true, robberWindow ) local robberCloseButton = guiCreateButton ( 0.5309, 0.7993, 0.1409, 0.1204, "Close", true, robberWindow ) guiSetVisible ( robberWindow, false ) function detectClickOnPed ( button, state, absX, absY, wx, wy, wz, element ) if ( element and element == ourPed and not isPedInVehicle ( localPlayer ) ) then local x, y, z = getElementPosition ( localPlayer ) if ( getDistanceBetweenPoints3D ( x, y, z, wx, wy, wz ) <= 3 ) then guiSetVisible ( robberWindow, true ) end end end addEventHandler ( "onClientClick", root, detectClickOnPed ) function buttonClick ( button ) if ( button ~= "left" ) then return end if ( source == robberCloseButton ) then guiSetVisible ( robberWindow, false ) showCursor ( false ) elseif ( source == robberAcceptButton ) then destroyElement ( robhouseMarker ) destroyElement ( robhouseBlip ) triggerServerEvent ( "robberJobAccepted", localPlayer ) guiSetVisible ( robberWindow, false ) showCursor ( false ) triggerEvent ( "createHouseEvent", localPlayer ) outputChatBox ( "You are now employed as a Robber!" ) end end addEventHandler ( "onClientGUIClick", resourceRoot, buttonClick ) addEvent ( "createHouseEvent", true ) function createHouses () x, y, z = unpackRobberHouses () robhouseMarker = createMarker ( x, y, z, "cylinder", 3, 255, 51, 102, 85, localPlayer ) robhouseBlip = createBlipAttachedTo ( robhouseMarker, 32, localPlayer ) end addEventHandler ( "createHouseEvent", root, createHouses ) addEventHandler ( "onClientMarkerHit", root, function ( hitElement ) if ( source == robhouseMarker and not isPedInVehicle ( localPlayer ) and hitElement == localPlayer ) then triggerServerEvent ( "givePlayerPay", localPlayer ) destroyElement ( robhouseMarker ) destroyElement ( robhouseBlip ) triggerEvent ( "createHouseEvent", localPlayer ) playSound ( "files/cash.mp3", false ) end end ) addEventHandler ( "onClientPedDamage", resourceRoot, function () cancelEvent () end ) Link to comment
Castillo Posted October 12, 2014 Share Posted October 12, 2014 Do you have the server side part? Link to comment
Infiniuh Posted October 13, 2014 Author Share Posted October 13, 2014 Here is the server side: ]] function createRobberTeam () robberTeam = createTeam ( "Criminal", 202, 12, 57 ) end addEventHandler ( "onResourceStart", resourceRoot, createRobberTeam ) addEvent ( "robberJobAccepted", true ) function givePlayerJob ( ) setPlayerTeam ( source, robberTeam ) setElementModel ( source, 2 ) end addEventHandler ( "robberJobAccepted", root, givePlayerJob ) addEvent ( "givePlayerPay", true ) function givePlayerRobPay () money = math.random ( 350, 1020 ) givePlayerMoney ( source, money ) outputChatBox ( "You succesfully robbed the house and made $" ..money, source ) fadeCamera ( source, false, 1, 0, 0, 0 ) setTimer ( fadeCamera, 1000, 1, source, true, 1 ) end addEventHandler ( "givePlayerPay", root, givePlayerRobPay ) Link to comment
Castillo Posted October 13, 2014 Share Posted October 13, 2014 Any error in debugscript? Link to comment
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