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XP little help


yoya99

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Posted

i have this xp system from castillo and i want to add a text 1. when a player levels up and 2. when a player gets xp .

It should be e.g : +2 XP on the left side or like + Level up on the right side

here is the code:(a part)

function win(ammo, killer, weapon, bodypart) 
    if (killer and getElementType(killer) == "player" and killer ~= source) then 
        local H = getElementData(killer, "XP") or 5 
        local S = getElementData(killer, "Level") 
        local killer1 = getPlayerName(killer) 
        local noob = getPlayerName(source) 
        local X = 1 
        setElementData(killer, "XP", tonumber(H)+X) 
        local H = tonumber(H) + X 
        if tonumber(H) == 2 then 
        setElementData(killer, "Level", "Level 1   Reach:10 XP") 
        elseif tonumber(H) == 5 then 
        setElementData(killer, "Level", "Level 2   Reach:15 XP") 
        elseif tonumber(H) == 10 then 
        setElementData(killer, "Level", "Level 3   Reach:25 XP") 

and here is the code where the dxdrawtext should be added then (i guess) :

function getXP ( _, playerName ) 
    if ( playerName ) then 
        local thePlayer = getPlayerFromParticalName ( playerName ) 
        if ( thePlayer ) then 
            local Level = getElementData(thePlayer,"Level") or 0 
            local XP = getElementData(thePlayer,"XP") or 0 
            outputChatBox ( getPlayerName ( thePlayer ) .." XP ".. tostring ( XP ) .." LV: ".. tostring ( Level ) .." " ,155,211,216) 
        else 
            outputChatBox ( "Couldn't find '" .. playerName .. "'", source ) 
        end 
    end 
end 
addCommandHandler ( "getxp", getXP ) 
addCommandHandler ( "getXP", getXP ) 
  
function getPlayerFromParticalName(thePlayerName) 
    local thePlayer = getPlayerFromName(thePlayerName) 
    if thePlayer then 
        return thePlayer 
    end 
    for _,thePlayer in ipairs(getElementsByType("player")) do 
        if string.find(string.gsub(getPlayerName(thePlayer):lower(),"#%x%x%x%x%x%x", ""), thePlayerName:lower(), 1, true) then 
            return thePlayer 
        end 
    end 
return false 
end 
  
  

thx in advance

And the snail starts to sing

Posted

you dont understand what i mean.....if i kill soemone and get xp i want it to show a dxdraw text .... like + 1 xp on the side....

And the snail starts to sing

Posted

like that?

local sx, sy = guiGetScreenSize ( ) 
local y = sy + 20 
  
function onLevelup() 
    dxDrawRectangle(sx*(707/1024), sy*(425/768), sx*(115/1024), sy*(27/768), tocolor(44, 44, 44, 221), true) 
    dxDrawText("Rank up+", sx*(716/1024), sy*(429/768), sx*(808/1024), sy*(448/768), tocolor(0, 255, 0, 221), 0.70, "bankgothic", "left", "top", false, false, true, false, false) 
end 
  
function onwin( ) 
    if ( y > ( sy / 2 ) ) then 
        y = y - 2 
    elseif ( y < ( sy / 2 ) ) then  
        y = ( sy / 2 ) 
    end 
    dxDrawText ( "+"..tostring(experience).." XP", 550, y, sx, 40, tocolor(255, 255, 255, 255), 0.8, "bankgothic") 
end 
  
addEvent("onwin", true) 
addEventHandler( "onwin", root, 
function(expe) 
    if not isTimer(expTimer) then 
        expTimer = setTimer(function() 
            removeEventHandler("onClientRender", root, onTestExp) 
        end, 2000, 1) 
        experience = expe 
        addEventHandler("onClientRender", root, win) 
    else 
        experience = (experience + expe) 
        resetTimer(expTimer) 
    end 
end) 

And the snail starts to sing

Posted
like that?

Test yourself, if not working tell us what errors you have in /debugscript 3

jIcd9sc.png

Not worry about the future. Very soon it will come.

Posted

of course it will not work if some variables are not set

and you do not add events to the functions dx

jIcd9sc.png

Not worry about the future. Very soon it will come.

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