C0b0ll Posted October 8, 2014 Posted October 8, 2014 Hi guys, I Try to add a model on the map, but I DON'T want to replace an existing model (then without using client functions like engineLoadTXD). Is it possible to create (from server side) the model 999999 for example ? Example of server code : importModel(999999, "data/MyModel.dff") createObject(999999, 0.0, 0.0, 15.0 ) Thanks
Anubhav Posted October 8, 2014 Posted October 8, 2014 But still, you can replace a object. engineLoadDFF engineReplaceModel Now see the example there!
C0b0ll Posted October 8, 2014 Author Posted October 8, 2014 But still, you can replace a object. engineLoadDFF engineReplaceModel Now see the example there! I know this way, but it is on the client side. It is why i said: (...) but I DON'T want to replace an existing model (then without using client functions like engineLoadTXD). Thanks for your answer .
spoty Posted October 8, 2014 Posted October 8, 2014 i think you cant do that because mta take the objects from gta3.img ( so far as i know ) you can modify your gta3.img and upload it to megaupload or something like that and tell your players to download it so they can also see it
spoty Posted October 8, 2014 Posted October 8, 2014 i think you cant do that because mta take the objects from gta3.img ( so far as i know ) you can modify your gta3.img and upload it to megaupload or something like that and tell your players to download it so they can also see it
Anubhav Posted October 8, 2014 Posted October 8, 2014 Useless, what if player connects randomly? + I don't think if you add more GTA would work!
spoty Posted October 8, 2014 Posted October 8, 2014 he can create something like onPlayerJoin outputChatBox("http://www.link.com") something like that
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