Simple. Posted October 7, 2014 Share Posted October 7, 2014 السلام عليكم لاهنتم ي عيال انا مسوي مود إذآ ضغط على الزر يجيب آلي محدده من القريد لست وينقله ل مكان محدد لكن مب رآضي يضبط وهذا الكود addEventHandler( "onClientGUIClick", resourceRoot, function ( ) if ( source == Jailbu ) then if ( guiGridListGetSelectedItem ( gridlistp ) ~= -1 ) then local playerjailed = getPlayerFromName ( guiGridListGetSelectedItemText ( gridlistp )) setSerialData(getPlayerSerial ( playerjailed ) , "Jailed" , 1) setElementPosition ( playerjailed, 1515.2204589844,-1465.6856689453,9.5 ) triggerServerEvent ( "outputjail", localPlayer ) end elseif ( source == bluebu ) then blowVehicle ( isPedDrivingVehicle ( playerjailed )) elseif ( source == givecarbu ) then id = guiGetText ( caridbu ) x , y , z = getElementPosition ( playerjailed ) veh = createVehicle ( id, x , y , z ) triggerServerEvent ( "warptovehicle", localPlayer ) end end end ) ونفس الحكايه مع bluebu And givecarbu ومآيطلع شي بآلديبوق بخصوص آل Jailbu لو حددت على نفسي انا ينقلني , لكن لو حددت على أحد غيري وضغطت مآينقله Link to comment
#DRAGON!FIRE Posted October 7, 2014 Share Posted October 7, 2014 للمعلومية لازم تسوي انشاء السيارة بججانب سيرفر . . . : addEventHandler( "onClientGUIClick", resourceRoot, function ( ) if ( source == Jailbu ) then if ( guiGridListGetSelectedItem ( gridlistp ) ~= -1 ) then local playerjailed = getPlayerFromName ( guiGridListGetItemText ( gridlistp, guiGridListGetSelectedItem ( gridlistp ), 1 ) ) setSerialData(getPlayerSerial ( playerjailed ) , "Jailed" , 1) setElementPosition ( playerjailed, 1515.2204589844,-1465.6856689453,9.5 ) triggerServerEvent ( "outputjail", localPlayer ) end elseif ( source == bluebu ) then if ( guiGridListGetSelectedItem ( gridlistp ) ~= -1 ) then local playerjailed = getPlayerFromName ( guiGridListGetItemText ( gridlistp, guiGridListGetSelectedItem ( gridlistp ), 1 ) ) blowVehicle ( isPedDrivingVehicle ( playerjailed )) end elseif ( source == givecarbu ) then if ( guiGetText ( caridbu ) ~= "" ) then if ( guiGridListGetSelectedItem ( gridlistp ) ~= -1 ) then local playerjailed = getPlayerFromName ( guiGridListGetItemText ( gridlistp, guiGridListGetSelectedItem ( gridlistp ), 1 ) ) id = guiGetText ( caridbu ) x , y , z = getElementPosition ( playerjailed ) veh = createVehicle ( id, x , y , z ) triggerServerEvent ( "warptovehicle", localPlayer ) end end end end ) Link to comment
Simple. Posted October 7, 2014 Author Share Posted October 7, 2014 لما آضغط على زر تفجير السياره مآيفجرها لكن يطلع لي بآلديبوق بآد آرقمنت وإعطاء السياره نفس الحكايه مآيشتغل ولا يطلع شي بآلديبوق Link to comment
#DRAGON!FIRE Posted October 7, 2014 Share Posted October 7, 2014 وش هو الخطا ؟ وبـ وش بالضبط ؟ Link to comment
#DRAGON!FIRE Posted October 7, 2014 Share Posted October 7, 2014 سويته لكـ بطريقة افضل .. : addEventHandler( "onClientGUIClick", resourceRoot, function ( ) if ( source == Jailbu ) then if ( guiGridListGetSelectedItem ( gridlistp ) ~= -1 ) then local playerjailed = getPlayerFromName ( guiGridListGetItemText ( gridlistp, guiGridListGetSelectedItem ( gridlistp ), 1 ) ) setSerialData(getPlayerSerial ( playerjailed ) , "Jailed" , 1) setElementPosition ( playerjailed, 1515.2204589844,-1465.6856689453,9.5 ) triggerServerEvent ( "outputjail", localPlayer ) end elseif ( source == bluebu ) then if ( guiGridListGetSelectedItem ( gridlistp ) ~= -1 ) then local playerjailed = getPlayerFromName ( guiGridListGetItemText ( gridlistp, guiGridListGetSelectedItem ( gridlistp ), 1 ) ) if ( getPedOccupiedVehicle ( playerjailed ) ) then triggerServerEvent ( "blowHisVehicle!", getPedOccupiedVehicle ( playerjailed ) ) end end elseif ( source == givecarbu ) then if ( guiGetText ( caridbu ) ~= "" ) then if ( guiGridListGetSelectedItem ( gridlistp ) ~= -1 ) then local playerjailed = getPlayerFromName ( guiGridListGetItemText ( gridlistp, guiGridListGetSelectedItem ( gridlistp ), 1 ) ) triggerServerEvent ( "giveCar!", playerjailed, guiGetText ( caridbu ) ) end end end end ) local vehicle = { }; addEvent ( "blowHisVehicle!", true ) addEventHandler ( "blowHisVehicle!", root, function ( ) blowVehicle ( source ) end ) addEvent ( "giveCar!", true ) addEventHandler ( "giveCar!", root, function ( id ) if ( isElement ( vehicle[ source ] ) ) then destroyElement ( vehicle[ source ] ) end local x, y, z = getElementPosition ( source ) vehicle [ source ] = createVehicle ( tonumber ( id ), x, y, z ) if ( vehicle [ source ] ) then warpPedIntoVehicle ( source, vehicle [ source ] ) end end ) addEventHandler ( "onPlayerQuit", root, function ( ) if ( vehicle [ source ] ) then destroyElement ( vehicle [ source ] ) vehicle [ source ] = nil end end ) addEventHandler ( "onVehicleExplode", resourceRoot, function ( ) setTimer( destroyElement, 3000, 1, source ) end ) Link to comment
Simple. Posted October 7, 2014 Author Share Posted October 7, 2014 يعطيك العافيه ي آلحب مآقصرت Link to comment
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