Aruna Posted September 29, 2014 Share Posted September 29, 2014 (edited) Hola aca yo entiendo que me quiere decir que el elemento "destroyelement" que no especifica el argumento 1 del booleando que tengo que eliminar?.. --[[ #---------------------------------------------------------------# ----* DayZ MTA Script spawn.lua *---- ----*. ----* C.r ----* ga ----* *---- #---------------------------------------------------------------# ]] local spawnPositions = { { -697.66729736328, 1610.0223388672, 1300.044586181641 }, { -699.19360351563, 946.80822753906, 1300.324913978577 }, { 174.79534912109, 148.06318664551, 1300.1025438308716 }, { -1425.1381835938, 2167.8332519531, 1300.843318939209 }, { -278.6669921875, -2882.1572265625, 1300.104232788086 }, { -958.5595703125, -2887.9912109375, 1300.82421875 }, { -1816.9375, -2748.18359375, 1300.7327127456665 }, { -2816.166015625, -2439.0546875, 1300.4004096984863 }, { -2941.5673828125, -1206.2373046875, 1300.7848854064941 }, { -2911.51171875, -895.22265625, 1300.4013109207153 }, { -2185.6669921875, 2957.380859375, 1300.474840164185 }, { 272.2265625, 2928.505859375, 1300.3713493347168 }, { 2803.943359375, 595.9365234375, 1300.7612648010254 }, { 2883.7509765625, -178.4658203125, 1300.2714653015137 }, { -233.46484375, -1735.8173828125, 1300.5520644187927 }, { -1056.8720703125, 2939.068359375, 1300.311294555664 } } local playerDataTable = { {"alivetime"}, {"skin"}, {"MAX_Slots"}, {"bandit"}, {"blood"}, {"food"}, {"thirst"}, { "temperature" }, { "currentweapon_1" }, { "currentweapon_2" }, { "currentweapon_3" }, {"bleeding"}, {"brokenbone"}, {"pain"}, {"cold"}, {"infection"}, {"humanity"}, { "zombieskilled" }, {"headshots"}, {"murders"}, { "banditskilled" }, {"Wood Pile"}, {"Bandage"}, { "Bouteille" }, {"Pasta Can"}, {"Beans Can"}, {"Burger"}, { "Box of Matches" }, {"M1911 Mag"}, {"M9 SD Mag"}, { "Desert Eagle Mag" }, {"M1911"}, {"M9 SD"}, { "Winchester 1866" }, {"PDW"}, { "Hunting Knife" }, {"Hatchet"}, {"Pizza"}, {"Morphine"}, { "Soda Bottle" }, { "Empty Gas Canister" }, { "Full Gas Canister" }, {"Roadflare"}, {"Milk"}, {"PDW Mag"}, {"MP5A5 Mag"}, {"AK Mag"}, {"M4 Mag"}, {"Tear Gas"}, {"Grenade"}, { "Desert Eagle" }, { "Sawn-Off Shotgun" }, { "SPAZ-12 Combat Shotgun" }, {"MP5A5"}, {"Watch"}, {"Medic Kit"}, {"Heat Pack"}, { "Lee Enfield" }, {"PDW"}, {"AK-47"}, {"Blood Bag"}, {"GPS"}, {"Map"}, {"Toolbox"}, {"Wire Fence"}, {"Tire"}, {"Engine"}, {"Tank Parts"}, {"CZ 550 Mag"}, { "Lee Enfield Mag" }, {"M4"}, {"CZ 550"}, {"Satchel"}, { "Infrared Goggles" }, { "Night Vision Goggles" }, {"Tent"}, {"Raw Meat"}, { "Cooked Meat" }, { "Camouflage Clothing" }, { "Ghillie Suit" }, { "Ghillie[F] Suit" }, { "Civilian Clothing" }, { "Civilian[F] Clothing" }, { "Survivor Clothing" }, { "Survivor[F] Clothing" }, {"Painkiller"}, { "Empty Water Bottle" }, { "Empty Soda Cans" }, { "Scruffy Burgers" }, {"1866 Slug"}, {"2Rnd. Slug"}, { "SPAZ-12 Pellet" }, { Edited September 29, 2014 by Guest Link to comment
Tomas Posted September 29, 2014 Share Posted September 29, 2014 destroyElement no lleva ningún booleano, sólo tiene un argumento y sería el objeto a destruir. ¿A ti lo que te sale en el debug es un error que dice que el objeto es booleano verdad? Link to comment
Aruna Posted September 29, 2014 Author Share Posted September 29, 2014 destroyElement no lleva ningún booleano, sólo tiene un argumento y sería el objeto a destruir.¿A ti lo que te sale en el debug es un error que dice que el objeto es booleano verdad? seguro que si porque en el Debugscritp 3 y en la consola me tira el mismo error Link to comment
Tomas Posted September 29, 2014 Share Posted September 29, 2014 ¿Qué estabas intentando destruir? Puedes colocar el código? Link to comment
Aruna Posted September 29, 2014 Author Share Posted September 29, 2014 ¿Qué estabas intentando destruir?Puedes colocar el código? setTimer(setElementPosition, 500, 1, source, 6000, 6000, 0) triggerClientEvent(source, "onClientPlayerDeathInfo", source) setAccountData(account, "isDead", true) setElementData(source, "isDead", true) triggerClientEvent("onRollMessageStart", getRootElement(), "#FFFFFF" .. getPlayerName(source) .. " #FFFFFFha muerto", 0, 22, 255, "died") destroyElement(getElementData(source, "playerCol")) setTimer(spawnDayZPlayer, 5000, 1, source) end Lo que hace este codigo es cuando el usuario muere, pierda todo lo que tenga en su inventario por eso esta el desdroy Link to comment
Tomas Posted September 29, 2014 Share Posted September 29, 2014 Usa removeElementData Link to comment
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